nicked on 8/3/2007 at 12:56
Sci-fi stealth game? I can't see that being desperately original - I mean the hi-techness of games like Splinter Cell makes them almost sci-fi anyway. How would a sci-fi setting actually improve upin existing stealth gameplay?
SD on 8/3/2007 at 16:24
lasers
Dia on 8/3/2007 at 16:43
More like laser eye.
SubJeff on 8/3/2007 at 16:46
I mean sci-fi as in far future sci-fi. I'm thinking Ian M Banks sci-fi, or Neuromancer, that type of thing.
Vancore on 8/3/2007 at 17:36
Quote Posted by sparhawk
Erm, you know that "game producers" are people like you and me. So the choice to get another thief game is not entirely up to commercial game producers, unless you mean a continuation of the original Thief series.
I know, and if I made enough money I might try and form a team that I could pay for the entire duration of the project. Being a Game Producer is easy when you got a lotta money in your pocket and have a good idea where you want to go with it.
Quote Posted by sparhawk
YOU are the industry. Nobody stops anybody from creating a game or forming a company to create a game. If you don't like how other gamer companies work, you are always free to create your own and implement your vision of a particular game. That's how game companies actually start.
True, but the money it seems to take to get into the game industry now is staggering compared to the game industry of old. Course the goood ole fashion 'labor of love' type game that comes out of the modders area once and awhile have a chance to break into the scene. That doesn't happen a lot (About as much as it happens in the movie industry) so its not exactly the industry I grew up on.
Course you can always bypass the industry entirely and go for the free stuff that people have made for another thief type game. Although I thought we were talking about why the games industry wasn't copying the formula that made Thief awesome. That being no producer with a lot of money is willing to take that chance.
btw Sci-Fi stealth game woulda been 'Ghost'... Although that didn't sound like it played by Thief rules either being closer to Splinter Cell.
dracflamloc on 8/3/2007 at 18:18
Quote Posted by imperialreign
Yeah, but that's back when Hero Quest and Space Quest and etc. were mostly keyboard input. Sure, you used the arrow keys to move from one screen to another, but you had to be able to recongize certain things on the screen as being 'interactable'; y'know, you had to bring up that console and typein "take key" or "open door", etc. even more fun was the game responses when you'd get frustrated and type in "f-you!" or "stupid-ass game" or similar
Kings Quest 4: "undress"
sparhawk on 8/3/2007 at 19:20
Quote Posted by Vancore
I know, and if I made enough money I might try and form a team that I could pay for the entire duration of the project. Being a Game Producer is easy when you got a lotta money in your pocket and have a good idea where you want to go with it.
You don't make business by finding excuses. Not being a game producer, not having enough money, not having people, not ...
Fact is that you don't need to have a lot of money. You can also do a good game with a minimum of money. You have to get your ass moving though. Of course not everybody might be able to do this. If you don't have the money to buy the skills, you should have some of the skills yourself, but I doubt that you have to spend millions of dollars just to create a good game.
Quote:
True, but the money it seems to take to get into the game industry now is staggering compared to the game industry of old. Course the goood ole fashion 'labor of love' type game that comes out of the modders area once and awhile have a chance to break into the scene. That doesn't happen a lot (About as much as it happens in the movie industry) so its not exactly the industry I grew up on.
Of course it doesn't happen a lot. After all it is a lot of work. You don't fine money on the street, just as you don't find the game finished in the mod scene.
Quote:
Although I thought we were talking about why the games industry wasn't copying the formula that made Thief awesome. That being no producer with a lot of money is willing to take that chance.
Well, that was my point. Who *IS* the game industry?
Zapmeister on 9/3/2007 at 02:13
Quote Posted by Subjective Effect
If someone created another fantasy setting stealth game we'd all be crying "Thief rip-off".
We would. Then we'd buy it.
The fantasy setting has endured a long time, and people don't object when it's re-used. The same is true of the stealth mechanic. The fact that there has already been a game that does both in no way implies that another one would be unsuccessful.
p7eter on 9/3/2007 at 04:00
another problem is lack of viable multiplayer. I dont even like multiplayer, but most game companies want to tack it on to boost sales.
look at most top selling xbox360 games, they all have multiplayer (GRAW, GOW, HALO, the list goes on)
however, i would argue that despite some games' attempts at stealth multiplayer, there is simply no way to do it. Because we humans arent like AI, we either can see the enemy or they are invisible, no in between. its not really possible to make a good stealth multiplayer
this in turn limits profitability, because companies want most latest games to have a multiplayer component so they'll sell better.