SubJeff on 11/3/2007 at 12:59
Quote Posted by Vancore
Although the dark mod is more of a modding tool for others to make Thiefy games and Blackmesa is a remake of a game so copyright disallows that (Unless Valve is feeling generous).
What do you mean "more of"? TDM is not a game, it is a toolset - end of. If the team make a game with it I'm sure it won't just be called The Dark Mod.
And afaik Valve are all for BlackMesa.
sparhawk on 11/3/2007 at 19:17
Quote Posted by Vancore
Not sure if either of them will make it into the Industry though... or if they really want to (Is that your goal?).
I don't think that TDM itself would make it to the Industry. :) But as for me, I wont make it in the game industry as a hired salve. :) Either I manage to create my own game, or I leave it at that.
sparhawk on 11/3/2007 at 19:18
Quote Posted by Subjective Effect
What do you mean "more of"? TDM is not a game, it is a toolset - end of. If the team make a game with it I'm sure it won't just be called The Dark Mod.
Well, technicall, TDM is of course a game. After all, we are creating the complete game mechanics, and some levels, which is what a game is about, after all. We are just not making a full campaign, at least not at the moment.
Vancore on 12/3/2007 at 02:07
Quote Posted by Subjective Effect
What do you mean "more of"? TDM is not a game, it is a toolset - end of. If the team make a game with it I'm sure it won't just be called The Dark Mod.
And afaik Valve are all for BlackMesa.
Valve may be for BlackMesa but that doesn't mean it will be marketed by them like counter strike was. Without that approval it won't be part of the industry.
The DarkMod is a toolset that can be made into a actual game as sparhawk said so something made from it would have the possibilty to break into the industry at some point. My hopes being that the game would be the closest thing to Thief since Thief 2. Being that the toolset was made with that same gameplay in mind.
Mentalepsy on 12/3/2007 at 16:28
I am told by some that Splinter Cell has pretty strong stealth gameplay, but I played the demo and hated it. I felt like I was trying to sneak through a Max Payne level. It was extremely linear, and I felt like the game didn't care much about stealth at all. Maybe I just didn't understand how to play it properly; maybe there's more room for stealth than the demo suggests.
I actually own Splinter Cell: Pandora Tomorrow (the second one, I think); it came free with the last video card I bought. I might play it eventually, I guess, but the SC1 demo doesn't make me eager to do so.
It seems there are no shortage of "light" stealth games, like Tenchu or Metal Gear Solid. These games are fun in their own right - I'm a longtime fan of Tenchu, especially - but Thief's detailed stealth engine and tight focus on stealth gameplay sets it apart, and gives it an entirely different feel.
I mean, MGS had a radar that let you see your enemies' exact field of vision. What is that?
I had high hopes for Stolen, but it didn't come through for me.
poroshin on 12/3/2007 at 17:05
Mentalepsy, Splinter Cell and Thief are wholly different games. Yet SC contains quite a stealthy gameplay, regardless of its linearity. In fact, the game is completely ghostable, aside from a few forced action sequences.
Check our lengthy Ghost Challenge thread in General Gaming. (It's fallen way back onto the 3rd page, so here's the link: (
http://www.ttlg.com/forums/showthread.php?t=100967))
RavynousHunter on 18/3/2007 at 19:50
Quote Posted by imperialreign
How many of us grew up with the Ultima series on a Commodore 64?
Remember some of the first fighting games, Street Fighter?
How about Wolfenstein 3D, Doom?
How many remember games like The Vikings and Lemmings? Those 2D, side-scrolling games?
Yes, yes, and more yes.
I think the main reason that the all-stealth genre hasnt rocketed off since Thief is mainly, as many others have said, most gamers simply DONT have the attention span. That, or they disdain any other form of game other than a RPG/MMORPG and most, if not all, console games. Hell, I dont have much of an attention span, but I love Thief! I also like blowing people to hell with my BFG/WASP/WTFever from time to time, hell, I even play Tony Hawks Pro Skater and American Wasteland. I also think that many gamers get thier hands on one or two parts of a series and stick to it for what seems an eternity ( Halo 1-2-3 anyone? XD ). But, for the most part, i think its because your average gamer (12-24) has about the attention span of a crack-crazed tick. Sides, FPSs appeal to man's desire to just go out and kill the hell outta something. Had a bad day at work/school? Go home, fire up your XBox, whatever, load up your favorite FPS (Red Faction II for instance), and take out all that stress and absolute hatred for your classmates/coworkers on some poor, retarted AI, burning them alive, blowing thier heads off with shotguns, or simply throwing a grenade in thier path and blow them into oblivion!
Me... I just like to sit back, pull out my bow, and plant a fire arrow into the nearest living thing I see. :ebil:
imperialreign on 18/3/2007 at 19:59
HA! I can't argue none of that at all, man, I agree! Back in the hayday of my free time, I was one of those 'frag-fest' Quake fanatics, I was forever playing mass-mayhem deathmatch against 32+ players (for those of us who had the speed for 64; man was that crazy!). It's fun, but it does get kind of old quick, though; and most of the RPG's are starting to become more and more similar; or the storyline is just way to drug out, etc.
sparhawk on 19/3/2007 at 10:57
Quote Posted by RavynousHunter
Sides, FPSs appeal to man's desire to just go out and kill the hell outta something. Had a bad day at work/school? Go home, fire up your XBox, whatever, load up your favorite FPS (Red Faction II for instance), and take out all that stress and absolute hatred for your classmates/coworkers on some poor, retarted AI, burning them alive, blowing thier heads off with shotguns, or simply throwing a grenade in thier path and blow them into oblivion!
I don't know, but that was certainly never a motivation for me to play shooters like Doom or Painkiller. What I like about it is to test my reaction speed against others. That's the fun of it for me. If I get shot in quake, it was because I was not fast enough and I have to work on my skills to improve them. I think I never once fired at one of the models thinking that this is my boss or somebody else I might be pissed off about.
It's just a contest as who is better in that particular game. Just like arm wrestling or any other sports.
imperialreign on 19/3/2007 at 21:40
I do remember sometimes playing Quake, especially with small numbers of players (usually 8 or less), I'd go 'stealth-combat' with them - sticking to the darker areas, using weapons that didn't produce a lot of light (nail gun, mostly). That was fun, wiping someone out before they realized where it was coming from.