vurt on 22/5/2006 at 19:52
Quote Posted by 242
I'd love to see and play some good Thief-based RPG, especially if original develpers of Thief made it.
Well, there's always Oblivion and we can always hope for it to become even more Thief-like with time (mods!).. The Stealth stuff in Oblivion is developed by Emil Pagliarulo which was one of the Thief designers.
(
http://www.elderscrolls.com/codex/team_teamprof_emil.htm)
sparhawk on 22/5/2006 at 21:26
Quote Posted by 242
I'd love to see and play some good Thief-based RPG, especially if original develpers of Thief made it.
That's easy. Take any of the existing RPG games and pick the Thief as your class. Now if every wish for a gameproject would be so easy to resolve. :)
Quote Posted by vurt
Well, there's always Oblivion and we can always hope for it to become even more Thief-like with time (mods!).. The Stealth stuff in Oblivion is developed by Emil Pagliarulo which was one of the Thief designers.
(
http://www.elderscrolls.com/codex/team_teamprof_emil.htm)
I really don't know why this is always cited as if it were a case for Thiefiness. Obviously the LGS developers have to work SOMEWHERE, and chances are high that they will work for other titles, as they have to live from something. But that does neither mean that all they ever will do is something Thief related, nor that they always will have enough influence that everything they touch will magically become something Thief related. They are not King Midas for Thief.
LGS themself did all kind of games including racing, flight sims, RPGs and strategy among others. Thief is just one (or two) titles of that, and all the others are NOT related to Thief in any way.
Since this is a Thief forum it may be expected that Thief is the focus, but this is only from this limited perspective here. Not from everybody elses. If it were so, then Thief would have probably made the day of LGS and saved them from their demise as HL did for Valve.
New Horizon on 22/5/2006 at 22:18
Quote Posted by sparhawk
I really don't know why this is always cited as if it were a case for Thiefiness. Obviously the LGS developers have to work SOMEWHERE, and chances are high that they will work for other titles, as they have to live from something. But that does neither mean that all they ever will do is something Thief related, nor that they always will have enough influence that everything they touch will magically become something Thief related. They are not King Midas for Thief.
LGS themself did all kind of games including racing, flight sims, RPGs and strategy among others. Thief is just one (or two) titles of that, and all the others are NOT related to Thief in any way.
Since this is a Thief forum it may be expected that Thief is the focus, but this is only from this limited perspective here. Not from everybody elses. If it were so, then Thief would have probably made the day of LGS and saved them from their demise as HL did for Valve.
In this case though Spar, Emil was hired specifically to work on developing Thief styled stealth into the game.
vurt on 22/5/2006 at 22:33
Quote Posted by sparhawk
I really don't know why this is always cited as if it were a case for Thiefiness. Obviously the LGS developers have to work SOMEWHERE, and chances are high that they will work for other titles, as they have to live from something. But that does neither mean that all they ever will do is something Thief related,
Bethesda liked his work in the Thief games and hired him to do the Theiving/stealth stuff in Oblivion, so of course it is related to Thief in that sense, Duh!
I know developers just doesnt do one kind of game, Duh! x 100.
242 on 23/5/2006 at 06:27
Quote Posted by sparhawk
That's easy. Take any of the existing RPG games and pick the Thief as your class. Now if every wish for a gameproject would be so easy to resolve. :)
No, I'd like to see LARGE City (actually it could be at least a section of the City, say Dayport) and outscirts with Constantine's Mansion, Cragscleft Prison, Bonehoard, a big forest with pagans, thief textures, our loved thief characters, hammerites, mechanists, Karras, Truart, specific Thief quests etc etc. That would be great.
sparhawk on 23/5/2006 at 12:56
Learn GTK/Doomedit and you'll get it. :)
ZylonBane on 23/5/2006 at 14:47
Quote Posted by 242
No, I'd like to see LARGE City (actually it could be at least a section of the City, say Dayport) and outscirts with Constantine's Mansion, Cragscleft Prison, Bonehoard, a big forest with pagans, thief textures, our loved thief characters, hammerites, mechanists, Karras, Truart, specific Thief quests etc etc. That would be great.
Perhaps it would be great, perhaps not. But it definitely would not be Thief. It would be Morrowind.
irR4tiOn4L on 30/5/2006 at 12:41
Quote Posted by tiger@sound.net
Sorry, NightFalcon, but if you don't consider T3's "The Shalebridge Cradle" as having some pretty good "atmosphere", or perhaps more likely "At-Most-Fear", then what can I say dude?
Like, maybe, just try something like Silent Hill 2, instead? :cheeky:
Look it was an ok game (T DS) not great by any stretch. Everyone mentions this level. Well it was nicely crafted and had a good twist, but its a stupid level.
Lets see - wheres the sneaking?
Lets just for a second assume i am a player who quickly picks up there is actually no enemy in there, despite the noises that say otherwise.
What is going to destroy this conviction for me? What will prevent the tension being diffused?
Ill answer my question - nothing, because theres nothing there, and as soon as you see those zombie guardians, you know the developers dont have the required understanding of subtlety.
This is not a simple horror game with little to no justification or internal consistency. Or at least it isnt supposed to be. I dont play Thief to be 'scared', which i certainly wasnt as soon as i figured out the cradle was actually empty.
I had a lot more adrenaline inducing moments in the warehouse in Thief 2, for example, then the cradle, because i couldnt rely on the fact that the developers werent capable of coding AI that could surprise me, detect me and then pursue me effectively.
EDIT
As for Emil working on Oblivion's sneaking - well we can see its still completely underwhelming. First, a single developer isnt the same as a team of developers, and second, I doubt Emil could do it all himself, and that either himself or Bethesda understood well enough what made Thief so compelling.
That and the fact that they had to do other aspects of the game means Oblivion sneaking system is still not very good.
Dussander on 31/5/2006 at 09:57
Your use of spoiler tags impresses me.
242 on 2/6/2006 at 08:00
Quote:
Lets see - wheres the sneaking?
What? Try finish the mission without kills or knockouts and you'll know what the sneaking is about, and fear as well :)
Quote:
because i couldnt rely on the fact that the developers werent capable of coding AI that could surprise me, detect me and then pursue me effectively
Actually I think cradle's "puppets" are ones of the most frightenening and dangerous enemies in the whole thief series (at least when you play "kill no one" style), they run really fast, they are ominously silent, and deadly in close combat.