Goldmoon Dawn on 21/5/2006 at 20:18
Quote Posted by Domarius
Wait and see how we addressed the flashbomb tactic. It's a surprise :)
Quote Posted by Domarius
There are better ways to go about this though, as we are going to experiment with in TDM.
Can't we just talk about this? :p
Ishtvan on 21/5/2006 at 21:53
Quote Posted by Gestalt
Can we start matching the different games up against lions or kitchenware or something? Something new might actually get said that way.
T1 vs. Grizzly Bear...
Well done. Reminds me of this:
(
http://www.fametracker.com/celebrity_vs_thing/)
june gloom on 22/5/2006 at 00:55
all it made me think of was the bear pits.
vurt on 22/5/2006 at 07:00
Quote Posted by dethtoll
vurt what the hell are you smoking and how much does it cost?
i like TDS at least as much as i like thief 2. (thief gold takes the cake.) but open level design? what the hell.
Well the levels themselves perhaps arent more open, but the general feel of the game is that it is more open, with the city and so on. I prefer going to shops over a menu etc. Some levels in Thief1-2 feels very restricted, like the one where you have to follow someone thru a whole level. Incredible boring to say the least.
Goldmoon: yeah it would've been really interesting to see DS as a full blown RPG. My dream is a GTA like Thief-game (hell, they can even call it "Rogue" instead for all i care) where you choose who to work for etc.
ZylonBane on 22/5/2006 at 14:33
Quote Posted by vurt
I prefer going to shops over a menu etc.
You prefer spending god-knows how much time schlepping all over the city, staring at a half-dozen load screens, just to unload your loot after a mission? That's not gameplay, that's work. Like having to play a mini-Soulforge between every single frickin' mission.
New Horizon on 22/5/2006 at 16:13
Quote Posted by vurt
Well the levels themselves perhaps arent more open, but the general feel of the game is that it is more open, with the city and so on. I prefer going to shops over a menu etc.
Heh, more open. The shops in TDS are nothing more than a menu with a live background...there's really no difference at all. I would have prefered 'real' shops, that I could walk around in...not glorified menus. I would have taken the premission loading screen menus any day. The way they did ingame shops felt too rpg'ish.
Quote:
Some levels in Thief1-2 feels very restricted, like the one where you have to follow someone thru a whole level. Incredible boring to say the least.
Hmmm, that's kind of the idea of the mission though. You have to trace the person to fulfill your goals. I found that it truly tested your skill since you had to stick fairly close to the person.
Quote:
Goldmoon: yeah it would've been really interesting to see DS as a full blown RPG. My dream is a GTA like Thief-game (hell, they can even call it "Rogue" instead for all i care) where you choose who to work for etc.
Well, I think that's what Ion Storm was aiming for with Thief 3. They made GTA references in a few interviews. I like GTA as GTA, but I don't want any of it in Thief. Thief is a perfectly unique title on its own and doesn't need to cop out and borrow warmed over ideas from other successful series.
ZylonBane on 22/5/2006 at 17:07
Quote Posted by New Horizon
I like GTA as GTA, but I don't want any of it in Thief. Thief is a perfectly unique title on its own and doesn't need to cop out and borrow warmed over ideas from other successful series.
At the very least, if you're going to borrow an idea, borrow it WELL. GTA was built on an engine designed to do GTA. TDS was built on an engine designed to do self-contained maps.
Making a Thief game an RPG would the death knell for FMs, anyway. The reason there are hundreds of Thief FMs is precisely because the gameplay is set up for self-contained missions. The fact that almost all the assets (textures, AIs, loot, etc) are somewhat generic (and hence highly reusable) also helps this.
242 on 22/5/2006 at 18:08
I'd love to see and play some good Thief-based RPG, especially if original develpers of Thief made it.
If would be something really new in Thief series and very enjoyable too if implemented right. Simplified statistics and RPG elements, more action, big open-ended world without frequent loading, I think something like Gothic in that aspect.
jermi on 22/5/2006 at 18:22
How TDS is more open in any sense of the word is beyond me. It's nothing but mini-levels coupled by teleports. Besides, the TDS city derives more from the trip from Ramirez's place back to home turf than GTA. The main difference being that the Assassins city area could easily contain three or four TDS city sections.
GTA and Thief wouldn't mix very well, anyway. It couldn't just be like a big, humongous TDS city section. That would be boring. You'd have to rethink everything to support the open city paradigm. You would lose the focus that makes Thief so good. Morrowind with TDS textures. No thanks.
vurt on 22/5/2006 at 19:43
Quote Posted by jermi
How TDS is more open in any sense of the word is beyond me. It's nothing but mini-levels coupled by teleports.
The other Thief games has bigger levels without any kind of loading you mean? That's BS. The teleports didnt bother me since they're rather few (the loading isnt worse than other pc games, even better than most i'd say) and they serve a good purpose (they're saying "there's gonna be some loading if you enter here") which is much better than having a "surprise loadscreen" all of a sudden, that's just annoying.
Quote:
GTA and Thief wouldn't mix very well, anyway. It couldn't just be like a big, humongous TDS city section. That would be boring. You'd have to rethink everything to support the open city paradigm. You would lose the focus that makes Thief so good. Morrowind with TDS textures. No thanks.
TDS without the loading and a larger open city + harbour and other areas/levels of TDS would be cool as hell. But yeah it wouldnt be as linear (or "focused" as you prefer to use) so it wouldnt feel like Thief in that sense, but i dont play games for the linearity so i wouldnt really mind..
I bet we will see something like that in the, hopefully, not-so-distant-future, since GTA is very popular and has sold more copies than most games.