greypatch3 on 4/4/2009 at 01:54
I'm not a medical person, but knocking somebody out is not exactly an easy task; hitting somebody with a blackjack is as likely to kill them as knock them out (you can look it up on Wikipedia; as unreliable as Wiki can be, it does occasionally mention common sense things such as what can happen when somebody hits you very hard on the back of the head). When you see the stuff on TV with Judo chops and punches to the face knocking people out, it's mostly just for plot convenience. That's why professional boxers take so long to go down; heck, even Butterbean beating Johnny Knoxville stupid on Jackass didn't knock him unconscious. Ironically, life is a lot more like the scene from Hitchcock's "Iron Curtain" or "Morons from Outer Space" (quite a juxtaposition there, isn't it?) than Thief. You can do it, sure, but it requires practice, skill, and really a lot of luck.
In other words, don't let your kids do it.
jtr7 on 4/4/2009 at 01:57
I sometimes wonder how many sound effects Eric Brosius sifted through before he (or the collective, if they all chimed in) chose such satisfying sounds for Garrett's gear.
Anyhow, I suppose a water arrow to the face and a healing potion could make the KO'd feel right as rain, eh?
Thief13x on 4/4/2009 at 03:54
Quote Posted by BrokenArts
They can be faster,:sweat: If you are right there when one wakes up, you'd better run! I had a habit of throwing the guards up on the roof tops. They would wake up on the roof and just stand there! :cheeky: And the first time one climbed a ladder.......:erm:
So that's who it was :mad:
:D
ManicMan on 4/4/2009 at 13:17
it is much easier to knock someone out then to kill them but anyway..
I have thought about this idea of having guards wake up after a set amount of time, basically it would be much like the Zombies, with the knock out status being the same as there re-gen statues really. I gave up with the idea mostly because, while it would be fun and give a new challenge, most of the knock-outs done in the game would knock them out for a fairly long time. I guessed (basically) that the time span needed to make it seam right and everything, would be at lest 30 mins.
I felt if i added the idea that time is, in fact, passing in real time, then shouldn't night time only last a set length? it would be interesting to be sneaking around and then day brake so you have the added problem of the sun, but then that seamed way to complex for me, and it would probably be best as a plot point, which would be yet another problem..
anyway, these are just my ideas why i gave up.
lost_soul on 4/4/2009 at 17:45
Splinter Cell Chaos Theory had a good way of handling re-awakening guards. Basically, if a live guard found a knocked-out body, he would wake his friend up and they would both search for the player.
This is good because guards don't automatically wake up, and it makes things harder for the player for leaving KO'd bodies all over the place. :)
Yandros on 5/4/2009 at 02:00
It's not impossible to do in the Dark but isn't easy either, but I suppose it is surprising that no one has release a FM with this "feature". I imagine most authors who've considered it thought better of it after realizing how many players might get ticked off that there was such a serious deviation from standard gameplay in such a mission (you can put it in the readme all you like, but there are lots of people who won't bother to read it and will be shocked or confused when the AI start waking up).
BrokenArts on 5/4/2009 at 03:58
Quote Posted by Thief13x
So that's who it was :mad:
:D
:ebil:;)
Meisterdieb on 5/4/2009 at 19:41
Quote Posted by Shadowriku95
You know when you are supposed to get out Ramirez's mansion, well, going out the front door is weird, and I didn't even get the alarm set off, 'cause you see, those guards in black, the two that assassinate Farkus at the beginning, well, I knock them out cold, and then I walk out, everything is fine, but I find the
same guard (s) in the left courtyard and right one,
with both the guard in black with the sword,
he is also in the front yard too.
(
bold by me)
I don't really think I understand what you're talking about? Do you mean to say that the exact same guard/enemy is in two or more places at the same time? 'cause that's how you wrote it. But there are just a couple of different AI (=different faces), so seeing the same face again and again doesn't mean it's the same guy/AI - they just look the same.
Quote Posted by jtr7
It's not realistic, but it would be interesting as a gameplay mechanic. I think most of us have thought of it during our early experiences.
What isn't realistic? I read the other posts but couldn't figure out what you're talking about.
Quote Posted by BrokenArts
They can be faster,:sweat: If you are right there when one wakes up, you'd better run! I had a habit of throwing the guards up on the roof tops. They would wake up on the roof and just stand there! :cheeky: And the first time one climbed a ladder.......:erm:
You're talking about Thievery?
BrokenArts on 5/4/2009 at 21:30
Yes, Thievery.