sparhawk on 1/7/2010 at 06:26
Quote Posted by catbarf
Yes you would. Oh yes, you would die, horribly, swiftly, and repeatedly. Things have changed in the eleven (!) years since Quake 3 came out.
I doubt it. ;) Well, I haven't played a shoot for several years now and I recently started to play "COD: Modern Warfare" because I was bored. Well, I definitely noticed that I became quite rusty, but that is mostly due to being aged, and my reflexes became a bit slower and of course because I'm not used to it anymore after such a long time. I don't see why a "modern" shooter would be so much different than Q3. Q3 is quite fastpaced and any other shoot boils down to the same recipe. Reaction and fine coordination of eye/mouse movement.
Quote Posted by Renzatic
Actually, I'd say that if he could play Quake 3 well with that setup, he could play any modern FPS about as well. Even now, 11 years on, there isn't a deathmatch game as fast paced and frantic as Q3.
Yup! That's the way I see it as well.
Quote Posted by Koki
Ergonomics.
Yes, that's exactly what my setup is about. Minimizing the movement of the fingers, so that I can reach all the important keys as fast as possible. But well, discussing the various setups is mostly about personal taste. As far as I remember, I read a few years ago that some top player (back then) was also playing with this setup (I think it was either UT or CS) so it can not be THAT bad. :cheeky:
Anyway, I check to see if Pinnacle Game Profiler can do what I need, because I purchased it a few years ago and found it quite usefull. Of course it can NOT do this, because, as I seemed to remember, PinGP can only do mappings from a game controller to mouse/keyboard, but not the other way around.
So I gave GlovePIE a run and it works perfectly with only two lines of code. :D Well, the only drawback is that once such a macro is started, it runs for all applications, so remapping the mousebuttons and the using Windows can be a bit tricky. :cool: Would be nice to limit it to the game process, but maybe it can do this and I just haven't found it yet. After all, I just gave it a short testrun to see if it does what I want and how hard it would be to set it up for that. Worked pretty smooth and intuitively, just as I expect an application to be designed. :thumb:
Still, my original rant still applies. For basic input operations, I don't see why I'm forced to use a third party tool just to allow a configuration that I want. After all this is not about gameplay decisions, which a developer must meet and players have to accept it. I mean, if a developer would only to allow you to play a game when the volume is turned to max, people would complain as well, and rightly so, so why should a developer care wether I use a key or a mousebutton for some certain operation?
Quote Posted by Salvage
I use Autohotkeys to get around this issue.
I already have Autohotkey installed, because I use it for other stuff as well, but I never got the idea that I can use it for that purpose as well. :) I just tested it and it seems to work as well, so I rather use that, than GlovePIE, because why have two tools for the same purpose? Cool, thanks for that hint. :)
Papy on 1/7/2010 at 09:59
Quote Posted by Koki
Ergonomics.
The typical WASD setup is not ergonomic at all. Personally, I remap everything to the _vertically aligned_ keypad (obviously not 4862 but rather 4562) and then use button 4 and 5 of my mouse as Shift and Ctrl (that is when the Logitech software care to work). Unfortunately, as sparhawk pointed out, developers have a bit of a problem understanding that some people don't want to use the WASD setup and keys like Esc or the F* Keys can rarely be remapped.
Eldron on 1/7/2010 at 11:54
Quote Posted by Papy
The typical WASD setup is not ergonomic at all. Personally, I remap everything to the _vertically aligned_ keypad (obviously not 4862 but rather 4562) and then use button 4 and 5 of my mouse as Shift and Ctrl (that is when the Logitech software care to work). Unfortunately, as sparhawk pointed out, developers have a bit of a problem understanding that some people don't want to use the WASD setup and keys like Esc or the F* Keys can rarely be remapped.
That and svorak is better than qwerty,
ogg is better than mp3.
But still, can't beat standards.
wasd is here to stay.
sparhawk on 1/7/2010 at 12:20
Quote Posted by Eldron
That and svorak is better than qwerty,
ogg is better than mp3.
But still, can't beat standards.
wasd is here to stay.
Oranges/Apples.
WASD is not a "standard" in the same category as "ogg is better/worse/equal to mp3".
Personally I don't really care if wasd is used by a lot of poeple or not, as long as the devs give me the option to change it. :devil:
And it's really arguable that WASD is a good "standard" just because some poeple like it. ;)
Koki on 2/7/2010 at 05:07
Quote Posted by Papy
The typical WASD setup is not ergonomic at all.
Aside from the W key it's no less ergonomic than your bizarre setup(interesting though, I wonder if I could pull it off on my desk).
sparhawk on 2/7/2010 at 08:50
So yesterday I tried Autohotkey, because I had it installed for ages now for other purposes. Unfortunately it didn't work though. When I start "Clive Barker's Jericho" it doesn't recognize the mouse buttons, so I had to resort to GlovePIE which works well.
I wonder if there is a proper way to do it, because after all, GlovePIE can do it, so maybe I just used the wrong function in Autohotkey? I was using "SendInput {Up}" and also tried "Send {Up}" but both were not seen in the game. Apparently there has to be another way, otherwise it wouldn't work with GlovePIE as well.
Maybe somebody knows how to do it in AHK?
EvaUnit02 on 2/7/2010 at 09:01
Jericho uses Unreal Engine 3.0, you should be able to change all of the key binds easily from the [whatever]Input.ini.
Nameless Voice on 2/7/2010 at 10:42
It seems you didn't actually state which game it is that annoyed you?
You're not talking about Oblivion, are you? Where the mouse control options are there, just somewhat hard to find?
sparhawk on 2/7/2010 at 11:14
Quote Posted by EvaUnit02
Jericho uses Unreal Engine 3.0, you should be able to change all of the key binds easily from the [whatever]Input.ini.
If that works, it would be the best solution, but I guess it depends on how the code was written. I once had the same issue with another game, where I also managed to replace the W key with the mousebutton and it worked. It only had the side effect, that I continously shot while walking. :devil:
Quote Posted by Nameless Voice
It seems you didn't actually state which game it is that annoyed you?
Ah, my rant was not about a particular game anyway, but the two games this time where "Two Worlds" and "Clive Barker's Jericho".
You're not talking about Oblivion, are you? Where the mouse control options are there, just somewhat hard to find?
I played only the intro of Oblivion, but I don't remember that I had an issue with it, so maybe I found it then. :)