Why was Thief 3... - by rob1727
sNeaksieGarrett on 30/9/2009 at 20:12
Are you saying Red Faction was intentionally separated from the first two by the drop of the 3?
jtr7 on 30/9/2009 at 21:14
Watch out...:ebil:
irR4tiOn4L on 1/10/2009 at 12:02
It feels like i havent been here in decades, i forgot what i was missing!
SubJeff on 1/10/2009 at 21:23
Holy Post Deleting Batman!
Kethoth on 30/10/2009 at 15:00
Answer is multiplatformity, and shitty x-box that killed video games industry.
scarykitties on 30/10/2009 at 21:44
I'd say that moving to 32-bit color also took something from the look of Thief. Thief 1 and 2 look grungy and dark because everything is limited to 256 colors. It gives everything a greenish-gray hue to it that's distinct in Thief. Newer engines don't have those limitations, and thus look more colorful than we think Thief should look. That's why even The Dark Mod doesn't quite "look like Thief."
Captain Spandex on 30/10/2009 at 23:32
Quote Posted by Goldmoon Dawn
The team that developed the first Thief game had spent years in the trenches as it were, studying with the likes of Richard Garriott. Thief: The Dark Project was the pinnacle of their combined abilities, efforts, and experience. Thief: Deadly Shadow was made by an entirely different team. :)
...an entirely different team headed up by Warren Spector. Who spent even
more time studying under Richard Garriott. Your point?
TDP and TMS had larger levels. Yay for them. I played them on launch and loved them. The Xbox was not a bad console, though. In 2004, I had two options: Upgrade my POS computer for $600+ in order to play Deus Ex 2 and Thief 3... or buy an Xbox for 120 bucks and not worry about hardware and software compatibility issues ever again.
Since then, I've upgraded my PC. I mean, I love PC gaming, guys... but it's unreasonably expensive to remain ahead of the graphics curve. And the piracy issue is only making your anti-console shtick seem even more like so much hot air.
theBlackman on 31/10/2009 at 02:22
Quote Posted by Kethoth
Answer is multiplatformity, and shitty x-box that killed video games industry.
The video games industry was killed by the production of instant gratification games that required minimal mental effort.
"Think about a game and have to learn something?"... My god what a concept.
Irenices on 31/10/2009 at 02:31
Quote Posted by Captain Spandex
The Xbox was not a bad console
I must say i disagree, the xbox was far worse than the average pc at that time and imo its what caused many limitations with tds, if it had come out on pc/360 on the other hand i think we would have ended up with a much better/less limited game.
sNeaksieGarrett on 31/10/2009 at 03:47
Quote Posted by theBlackman
The video games industry was killed by the production of instant gratification games that required minimal mental effort.
I have to say, I actually disagree with the notion that the games industry is dead. I mean, sure there are a ton of instant-gratification games, as you put it but there's also some innovative and interesting titles that come along every now and then (i.e. Machinarium, Trine, etc. Granted, the games I just mentioned are Indie games, and thus aren't among the same quality as triple A titles, but that doesn't mean they aren't good as such.)
Also, 'the games industry is dead' is a highly subjective statement that shows that it is your opinion of the current state of things, and not necessarily the view of the whole. I would agree that there are some bad things going on right now though, which is a shame. One big issue with the industry right now is DRM. Ugh.:erm: But that's for an entirely different discussion. Anyway, we're going off topic here.