zajazd on 10/12/2018 at 19:23
I just want to say purely as a consumer (non-author) if it's a good mission I will play it, I don't care stock resources or not :p
downwinder on 10/12/2018 at 20:38
well i though about this over a sleep and i got the perfect solution
have the contest in 2 parts one for original resources and one with custom, problem solved,2 sets of voting one for original and one for custom
everyone will then be happy,also gives more chances for each side to take 1-3rd place
ensuring 6 winners instead of 3
and you not forcing the author to pick one or the other,they can choose what contest they want to enter
but then the author has to figure what others will do to maybe pick the contest with less people doing it so they got a better chance to place higher :P
adds a bit of stat to there choice ,i would have to guess most would want custom way but that will mean as far as look it will be harder to win,unless you the elite author
and doing stock give the most even chances for authors to win :)
Psych0sis on 10/12/2018 at 21:43
To me it just doesn't make sense to have the first contest be limited to stock and then the second be sort of middling on its premise. It's either all is allowed or none is tbh.
downwinder on 10/12/2018 at 21:53
my point was if some want custom and some want stock why force one side to waver and be unhappy,my idea covers everyone
ofcourse my personal view is it should be stock like t1 contest,but it seems that is not good enough for some people
Marzec on 10/12/2018 at 22:24
Quote Posted by downwinder
well i though about this over a sleep and i got the perfect solution
have the contest in 2 parts one for original resources and one with custom, problem solved,2 sets of voting one for original and one for custom
That's just the same I wrote in my previous post. Just read my post.
After reading of what trefoilknot said, in the end I think the "vanilla mode" we all speak about here is making too strong limitations. I know you can make really good mission with stock resources only. On the other hand, if you want to make your plot interesting, you will add a new character or a special item, etc... Which is just not possible with these strict rules.
That said I am changing my opinion a bit. I think the contest rules should allow both "domains", encouraging vanilla to the participants at the same time. IMHO ideally we should get both HQ missions and vanilla missions with a few custom resources.
PinkDot on 10/12/2018 at 23:26
Quote Posted by Marzec
After reading of what trefoilknot said, in the end I think the "vanilla mode" we all speak about here is making too strong limitations. I know you can make really good mission with stock resources only. On the other hand, if you want to make your plot interesting, you will add a new character or a special item, etc... Which is just not possible with these strict rules.
Exactly - it's not about getting some people to win by throwing in all them mind blowing HD textures and fancy high poly models, to dazzle the audience. It's just about allowing authors to realize their vision and make more interesting missions for the fans.
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One could also argue why do we even allow for custom books? The talented people can then tell great stories and have unfair advantage over the ones who can only create pretty pictures but are crappy storytellers! After all string files are assets just like any other custom resources.
Let's stick to stock books only!... :rolleyes:
skacky on 10/12/2018 at 23:45
Of all the arguments you used in favor of custom resources, this last one is *by far* the weakest.
Random_Taffer on 11/12/2018 at 00:38
You can make new skins for AI, so long as you use stock assets, as was done for the recent contest.
Sticking with stock resources is the best way to go, IMO. It is closer in keeping with the spirit of the anniversary of the release of Thief 2.
DirkBogan on 11/12/2018 at 00:39
I feel like these complaints about the graphical fidelity of Thief 1/2 have been addressed by the half-dozen graphics mods and enhancement packs that exist. If you so desire, you can change the way Thief looks from stock to custom. The inverse cannot be so easily done.
pukey brunster on 11/12/2018 at 01:21
Thief FM contests missions, past and present, exist inside certain restrictions. That is the beauty of it: to challenge authors, new and experienced, to work within those boundaries, and to find out what can be done with it. It's fun, and it opens avenues not otherwise explored for those who participate, and hopefully, to surprise those who play. If there is any evidence that restricting to stock assets doesn't scare creators away, well, duh. It's with this 20th anniversary contest we are all enjoying, authors and players alike. If anyone isn't enjoying what this contest has gifted us, then I suspect they haven't played the 23 missions included in this set.
We could argue that the challenges set by all previous contests weren't fun or fair.. so those who didn't want to participate, simply didn't. If we didn't want to participate, we made something else. It doesn't stop anyone from building.. it never stopped me, and we all want those missions, too. We have seen some great stuff from the ones who have worked inside those boundaries, however, that opened possibilities we hadn't thought of before.
I love custom assets, too. But all contests have a specific set of challenges that authors must work within. That is the entire point. If people don't want to participate inside such boundaries, then just make a mission and release it outside of the contest. No one is being forced, here. If you don't like the rules of a contest, then don't participate. We'll probably love what you make, too. But at this point, the previous suggestions to make T2 anniversary a 'no-idea-what-the-rules-are-contest' are pretty lame.