Stringgod on 13/8/2017 at 10:44
Hi !
I made a window (subportallarge) underwater, meaning it's exactly between the air brush and the water brush.
50% air, 50% water. I remember that I did the same thing, 10 Years ago when I last edited with dromed and
I had an underwater view through the window.
Now I see the normal water surface through the window, that's kind of weird. :)
I tried everything and searched for 2 hours. I didn't find a solution.
Has anybody a suggestion ?
String
R Soul on 13/8/2017 at 11:35
I think the solution is to create your own water texture, but instead of a set of watery frames, just create 1 frame with a single colour (pale green/blue). The flow brush around the window should specify your new texture instead of the usual gr or bl.
Stringgod on 13/8/2017 at 11:45
I did that with the l3 lava texture. Replace it with a blue one. The effect was, that there was a blue intransparent texture. :)
Maybe because the lava textures are handled different, not transparent ?
A water texture on my own would look like this: bl2in.pcx, bl2out.pcx ? Both simply a bright blue, something ?
Oke, tested it. Works. Thx. :)