Digital Nightfall on 19/2/2008 at 15:38
The good news is that it's still happening, no matter how bad an idea some people in this thread may think it is. ;)
Koki on 19/2/2008 at 18:50
Quote Posted by Ben Gunn
Spot on, mate.
Clever.
Papy on 19/2/2008 at 23:53
Quote Posted by Zillameth
Why just 35 staff?
Why more? If I remember correctly, Gothic 3, which was a very big game, was made with a team of about 20 people. It took them about 3 years and a half to make, and they said they needed another 6 months to finish it. And of course, at the beginning, not all people were working full time on the title.
35 people for 5 years, means more than double what Gothic 3 required. Is The Witcher really more than twice as big as Gothic 3? Anyway, by looking at (
http://www.payscale.com/research/PL/Country=Poland/Salary/by_Job) this, I'm not sure a lot of people made $40,000 a year in the team.
Quote Posted by Koki
Admitting that your product has flaws big enough to warrant a re-release is
never a good marketing move.
Why not? I really don't follow your logic. Since when improving a product is a bad marketing move? I mean... "Buy this same old thing again! It's not improved at all!" don't sound as exciting as "Hey! We improved our old product, try it now!". But I guess I just some weird guy...
Ben Gunn on 20/2/2008 at 00:15
Quote Posted by Koki
Clever.
Sorry, thats all I could manage in the morning.
I still dont follow your distorded logic- Im writing this as I wait for TF2 to update itself- fixing the new map exploits and the cases where a spy would score a backstab from the front.
Is it a bad marketing move Im witnessing right now, o unique all knowing individual?
a flower in hell on 20/2/2008 at 03:20
The fact that the new content will be available to owners of the original version for free really makes me want to go buy the game now.
Also for those of you who think this is a bad move consider that this sort of thing is done all the time outside of gaming. Patches, upgrade versions, service packs for application software, and how about "Director's Cut" and "Special Edition" movies, which are basically the same movie with higher qualities and added content?
I dunno, it doesn't seem too out-there to me.
Matthew on 20/2/2008 at 10:41
Not to mention the so-called 'Game of the Year' editions.
Digital Nightfall on 20/2/2008 at 15:21
It's all fairly common stuff. I think the main difference here that makes it stand out is how frank the developers were about their feelings on the release product. We may be used to "we're making an awesome perfect game even better!" but this time we go "we regret the problems with the game - we're working hard to fix them and give you a game we're proud of."
june gloom on 20/2/2008 at 15:58
Considering the popularity of the game it's nice to see them cut the marketing bullshit and directly address the fact that the game does have issues.
Digital Nightfall on 20/2/2008 at 16:02
I remember a game re-released about a year after the initial "draft" with a ton of extra content in addition to the original game, with a slightly different name, a full retail price tag, and no offer for any downloads of any of its content for people who bought the original (<strike>nor any rebates or discounts</strike>). I also remember the developers being somewhat frank about wanting to fix alot of the problems with the original game. The new version sold very very well, I believe.
What was it called? Oh yeah... Unreal Tournament 2004. ;)