Wizard of ID, Carmack keeps his word. - by Volitions Advocate
catbarf on 25/8/2011 at 01:21
Quote Posted by CCCToad
No, they won't.
Well, not everyone's that dumb. And in any case, that fun little screencap only proves another point: people bought the sequel even when the original still worked.
june gloom on 25/8/2011 at 01:54
I think that particular image is faked anyway- I saw a similar screenshot with much of the names either idle or playing something other than MW2.
Shadowcat on 25/8/2011 at 10:59
Quote Posted by catbarf
2. I can't believe I have to say this, but volunteer amateurs rarely create anything that surpasses what a team of professionals with funding can do. The idea that, with the right tools, amateurs would always be able to create more content and better than what the original developers could do is laughable.
The real point is that when source code is released, things change from nigh on
impossible, to possible. I doubt that many people are deluding themselves that a few part-timers can match the output quality of professional development teams; but they can achieve things such as (a) getting an old game to work on a new OS; and (b) fixing bugs that were never sorted out by the developers. Those possibilities alone are pure gold to a game's fans.
lost_soul on 25/8/2011 at 13:04
"2. I can't believe I have to say this, but volunteer amateurs rarely create anything that surpasses what a team of professionals with funding can do. The idea that, with the right tools, amateurs would always be able to create more content and better than what the original developers could do is laughable."
I've played many Thief missions and levels for other games that are just as good, if not better than official ones. No, they don't have high production values, but that isn't why I started playing games in the first place. Some things that spring to mind are T2x, Returning a Favor, Saturio Returns Home, Wicked Relics, etc.
catbarf on 25/8/2011 at 18:09
Quote Posted by Shadowcat
The real point is that when source code is released, things change from nigh on
impossible, to possible. I doubt that many people are deluding themselves that a few part-timers can match the output quality of professional development teams; but they can achieve things such as (a) getting an old game to work on a new OS; and (b) fixing bugs that were never sorted out by the developers. Those possibilities alone are pure gold to a game's fans.
I agree on all counts, what I was disagreeing with is lost_soul's tinfoil rant that if they released tools, nobody would ever buy the sequels because active fans could provide the same quality of experience. And games like Half-Life prove that notion wrong.