llanita on 14/9/2015 at 09:52
Thank you both for the help. It's appreciated
llanita on 14/9/2015 at 10:54
One more question. I have now all the ingredients for the spell. I am standing in front of the pagan's fire with the pot. However, the pot isn't highlighting. I can't use the items with it. I know I have all the items because its ticked off. I have the spell book also. I've read all the posts here so I know I'm where I'm supposed to be. I've tried adding the ings in the order of the spell, in case that was it.
I'm stuck. I can't figure out what I'm doing wrong because no one else had this problem. It's probably something so obvious I'll die of embarrassment
darthsLair on 14/9/2015 at 13:28
Quote Posted by llanita
One more question. I have now all the ingredients for the spell. I am standing in front of the pagan's fire with the pot. However, the pot isn't highlighting. I can't use the items with it. I know I have all the items because its ticked off. I have the spell book also. I've read all the posts here so I know I'm where I'm supposed to be. I've tried adding the ings in the order of the spell, in case that was it.
I'm stuck. I can't figure out what I'm doing wrong because no one else had this problem. It's probably something so obvious I'll die of embarrassment
The Pot doesn't hilight. You should be able to add
the miner's eye,the noble's leg,the bottle of blood,the bat wing,and the hammerite's head. just by dropping it into the pot. If this doesn't work for you, check in fms/A lucky Hand/island.osm,NVScript,Tnhscript. (if you are using fm-select) Cut and paste island.osm from the folder, and place directly in your T2 directory. Also check your t2 directory for NVScript 1.2.4. This is the latest NVScript.osm If you are using GarretLoader, cut and paste all 3 scripts into your thief directory.
llanita on 15/9/2015 at 12:19
Thanks Darthslair that helped. Finished the Mission although the Bank Objective hasn't ticked off. I've taken the key from the hotel, opened the bank, opened the vault, took all the money and it's not ticked off. I've blackjacked some of the thieves so I don't know if that has any bearing on it.
Tannar on 15/9/2015 at 15:07
Did you also get the money from the secret room in the corridor leading to the mansion?
Ricebug on 16/9/2015 at 11:51
I understand that I need the pick-axe from the shed to dig the grave in the cemetery. However, the pick-axe will not highlight. I've got all the spell ingredients except for the head.
BTW, the island.osm script is missing from the archive.
darthsLair on 16/9/2015 at 15:29
Quote Posted by Ricebug
I understand that I need the
pick-axe from the shed to
dig the grave in the cemetery. However, the
pick-axe will not highlight. I've got all the spell ingredients except for the
head.
BTW, the
island.osm script is missing from the archive.
Hi Terry,
The
Pick Axe will become frobbable IIRC after the Witch's spell book is read. There is a possibility of the player being able to use
the sword to open the grave of the Hammerite.The island.osm can be extracted from the zip directly into the T2 directory.
Ricebug on 16/9/2015 at 18:46
Quote:
The
Pick Axe will become frobbable IIRC after the Witch's spell book is read. There is a possibility of the player being able to use
the sword to open the grave of the Hammerite.I read the book, but the thing isn't frobbable.
darthsLair on 16/9/2015 at 20:12
Quote Posted by Ricebug
I read the book, but the thing isn't frobbable.
Hmmm, the
Pick Axe is controlled with (Edit)No.3036 and no.3037 I will load it, and trace what controls it.(Edit) Traced it to the SpellBook.Hi Terry,
The only thing I can suggest is to extract the island.osm from the zip to the T2 directory. Darkloader unzips island.osm, but fm-select evidently doesn't.
Edit: See above after edits. The
spellbook does control the pickaxe.
Ricebug on 17/9/2015 at 00:54
I went back into the game, and guess what? The pick-axe suddenly became frobbable!