FireMage on 30/4/2015 at 18:02
0: Rubble/Rock
1: Woodplank
2: Swordsman
3: Archer
4: Shutter
5: Crystal
6: Plate
7: Tray
8: Boat
9: Rat
10: Servant
11: Plant/Grass/Tree/Bush
12: Crate
13: Powderkeg
14: Skull/Head
15: Spider
16: Pagan
17: Gemstone
18: Lever
19: Button
20: Rope/RopeArrow/VineArrow
21: Lantern
22: Zombie
23: Meat
24: Poker
25: Pick
26: Apparition/Phamtom
27: Constantine
28: Karras
29: Sword
30: Arrow
31: Key
32: Painting
33: Door
34: Table
35: Cherub
36: Bell
37: Candle
38: Moss/MossArrow/Earth
39: Ashe/Book of Ashe
40: Coins
41: Dew Drop/Teddy Bear
42: Mace
43: Fire/FireArrow
44: Water/WaterArrow
45: Ice/Snow
46: Azaran
47: Garrett
48: Keeper
49: FireElemental
50: Gervasius
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I hope you had enjoyed it! :thumb:
Thank you again! You rock! :cool:
fortuni on 30/4/2015 at 19:02
Congratulation Mr J....a well deserved win & it's about time you were promoted from being a mere member :cheeky:
Commiserations to Darthslair & Caradavin....next year maybe ?
to the person who said in their comments there were a few bugs in 'The Curse of the Skull Goblet' such as picking some objects up then could not drop them, that was picked up in beta testing, however Firemage looked into this any could find nothing at his end, all looked good and he could not replicate this issue, one of the quirks of beta testing i'm afraid
Bosh on 30/4/2015 at 19:08
Quote Posted by Tannar
As always, it's the players that are the true winners in these contests as we now have three more well-done and enjoyable missions to play.
Totally :thumb:
Félicitations FireMage! Also big congrats to Darthslair and Caradavin for putting in sterling missions that keep my love of Thief alive.
Tannar on 30/4/2015 at 20:17
Quote Posted by fortuni
to the person who said in their comments there were a few bugs in 'The Curse of the Skull Goblet' such as picking some objects up then could not drop them, that was picked up in beta testing, however Firemage looked into this any could find nothing at his end, all looked good and he could not replicate this issue, one of the quirks of beta testing i'm afraid
I'll have to respectfully disagree with you there. While it's true that it can be difficult for an author to fix a problem that he can't replicate, it's usually not impossible if this is something that many people are seeing. As for this being a "quirk" of beta testing, I'd say it's more an expected outcome of beta testing. Because many people experienced this, it seems that the problem itself is not an anomaly. Though, no one could have known that this would be the case during beta testing unless more than one tester experienced it. But this particular problem shouldn't be difficult to fix with enough time to sort it out. The contest deadline may have made that difficult, or impossible, but it should be able to be fixed now, post-contest.
nickie on 30/4/2015 at 21:01
Congratulations FireMage, and my thanks to the other authors for providing new missions for thirsty fans to play.
I would also remind you, Jordan, that part of winning the contest is that you can have a custom title - something like Word Challenge Contest Winner. If you'd like that or something similar, just let us know. Well done! Looks to me like you've come a very long way since your first missions and the Skull was great fun to play - thank you.
FireMage on 30/4/2015 at 23:06
Thank you very much! ^^
It was a pleasure! :)
Thanks nickie! :D So... I think that I'll PM you soon... I have some ideas of title, but I need some time to choose the best! ;)
And.. yes.. I reconize that I have learnt a lot with time... ^^ and it is certainly not over! I need some practise again in matter of architecture! xD Even If have already done worst than that...
That's why I would encourage Caradavin to proceed on that way and never stop to do missions like she did for Saving Caroline!
Of course, the way will be long and uneasy. But it is a nice beginning! :thumb: It has reminded me my own begins, and I'm sure that she will be in the few incoming years a great mapper according to the girl's trigger and how she has worked on the words restriction!
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About the bug... humm... No way... I have spent so much time and energy to fix that bug.. It happens 1 times on about 30 games! How can I guess if the bug is fixed or not? What the source is? I have done some modifications on some quest object properties only, it is impossible to guess the source! I have no clues on it for the simple reason that the bug can happen to ALL objects!! It can happen with a hammer, a crate, a rock or a shovel which have no links each other but DEFAULT properties!
So.. If you think that you can fix it then... fix it yourself. ;) I will allow the ability to publish a modified version by someone else as long he did something to fix bugs in the mission and do not claim to be it author. But me I will say: No, I won't waste more time on this random bug. :devil:
clearing on 1/5/2015 at 01:32
Congratulations, FireMage! And to all the other authors!
LostCitizen on 1/5/2015 at 06:31
Congratulations to the winner and to the other medal winners too! And thank you for outstanding, very creative and challenging missions.
Cardia on 1/5/2015 at 07:16
Congratulations Jordan!
and thanks for all participants for bringing enjoyable missions to our community :thumb:
pwl on 1/5/2015 at 12:23
Congrats to the winner and to the others for some very entertaining thieving. :cool::thumb: