Owl2 on 28/8/2023 at 19:01
Good day!
Long time no see but i got something new!
I started working on a Thief Framework for the Unreal Engine!
This means essentially that i am recreating ALOT features of Thief and Splinter Cell.
There are no real plans yet to make a game or anything, its just a Framework for now.
I got a video and you can play the regular builds i release on itchio.
Later i will add a roadmap for you to keep track of.
[video=youtube;rwLurWF2I5g]https://www.youtube.com/watch?v=rwLurWF2I5g[/video]
[video=youtube;G3hyzLmpcrY]https://www.youtube.com/watch?v=G3hyzLmpcrY[/video]
Download: (
https://filly-the-owl.itch.io/project-thf-alpha)
Please check it out and keep and maybe join the discord, link on the itchio page!
I am excited to receive your feedback!
Aja on 29/8/2023 at 00:33
This looks really cool. I love the movement: the sway and turning and mantling animations. Are those built into Unreal or did you make them? The door context menus are maybe a bit intrusive for a Thief game, but the concept of being able to interact with doors in multiple ways is interesting. I don't have any techy advice, but I would play a game like this!
Owl2 on 29/8/2023 at 09:24
Quote Posted by Aja
This looks really cool. I love the movement: the sway and turning and mantling animations. Are those built into Unreal or did you make them? The door context menus are maybe a bit intrusive for a Thief game, but the concept of being able to interact with doors in multiple ways is interesting. I don't have any techy advice, but I would play a game like this!
Thanks! No all of this has been done from scratch. Its one of my masterpieces. Lets see where this goes!
New Horizon on 29/8/2023 at 14:17
Quote Posted by Owl2
Thanks! No all of this has been done from scratch. Its one of my masterpieces. Lets see where this goes!
Excellent work and good luck with the project! I hope you see it through!
It's a shame the Thief 2014 game engine was so tightly locked down by Eidos Montreal. The unreal engine is very nice to work with. It will be nice to see a framework using an updated unreal.
Owl2 on 29/8/2023 at 15:06
Quote Posted by New Horizon
Excellent work and good luck with the project! I hope you see it through!
It's a shame the Thief 2014 game engine was so tightly locked down by Eidos Montreal. The unreal engine is very nice to work with. It will be nice to see a framework using an updated unreal.
I am honored by that! Thanks! Tomorrow i will release a new update. It gets a bit better every time! <3
henke on 29/8/2023 at 15:57
It does look nice. Is this a continuation of your previous Thiefy prototype, or brand new?
Owl2 on 29/8/2023 at 17:05
Quote Posted by henke
It does look nice. Is this a continuation of your previous Thiefy prototype, or brand new?
Thanks. This is a brand new project that i started as a side hussle to my book writing. It worked out really well so i put in extra hours on it. And now i am working on it every day!
Sulphur on 31/8/2023 at 03:56
RIP motion blur.
This does look really good, that mantling was very nice. Seeing the water arrows in action was great. I'm not a fan of the context menus, and even though I do like Splinter Cell a lot, they always struck me as clumsy. Maybe, just an idea, you could have a key modifier for normal/gentle - maybe when you're running, it defaults all actions to noisy (so you slam things open, for example) and that continues if you have shift pressed when you frob a door? Not sure if that'd work in practice, but it's a YMMV thing as if you're fine with context menus, it's not a problem.
Thirith on 31/8/2023 at 06:09
I'm definitely with you regarding the context menus. For me, they get in the way of immersion. Obviously button presses are also an abstract thing, but the context menus are in-your-face abstraction, and as a result, for me they'd reduce the sense that you're there, interacting with the world. My preference would definitely be for a more discreet user interface.