SubJeff on 26/7/2008 at 08:13
I don't play WoW but everyone I know that does has a more fulfilling sex life than you, clearly.
If you don't like it so much how about shutting the hell up and not bothering to post in a thread about it? No one cares.
Idiot.
ZymeAddict on 26/7/2008 at 08:37
I suppose there's nothing inherently bad about achievements, I guess I'm just suspicious of why they are suddenly being pushed to such an extent.
They just seem like another superficial console-y "innovation" which precludes the developer from being forced to make the core gameplay any deeper (unless I'm mistaken, Halo, that wonderful example of "progress", was the game which really started the whole "achievements" ball rolling).
june gloom on 26/7/2008 at 09:41
SUBJECTIVE EFFECT TELLING IT LIKE IT IS ITT
LIMITED SEATING
CALL YOUR LOCAL TICKET VENDOR TODAY
Ulukai on 26/7/2008 at 10:02
Quote Posted by Subjective Effect
If you don't like it so much how about shutting the hell up and not bothering to post in a thread about it? No one cares.
Heaven forbid we disagree with each other, eh?
Now let's all have a circlejerk
RavynousHunter on 26/7/2008 at 10:20
In the end, achievements in nearly ANY game come down to two things:
1) Enlarging what is probably an already over-inflated ego and sense of self, and
2) Giving a sense of satisfaction for doing things you might not consider doing under other circumstances. Much like the titles in Guild Wars, you may not, under normal circumstances, want to go out and kill 50,000 of a single type of creature, but throw in a title for it, and you have hordes of people doing it every minute of every day working on getting those last few points so they can show off a maxed-out title.
Or at least, that's my take on it.
SubJeff on 26/7/2008 at 10:54
Some people must do that but unless an achievement unlocks something (like in the latest TF2 mcguffins) I'd expect most people to just get them as they play, or to make a choice to play a certain way in order to get them. What I mean is I doubt many people really go out of their way to do something they wouldn't ordinarily do just to get some title.
The_Raven on 26/7/2008 at 15:14
Wrong!!
EDIT: I think the whole TF2 unlockables to be pretty sad. Valve had to have known to it would just end up with crazy ass grind servers. Didn't Battlefield 2 teach people anything?
a flower in hell on 26/7/2008 at 15:49
Quote Posted by RavynousHunter
In the end, achievements in nearly ANY game come down to two things:
1) Enlarging what is probably an already over-inflated ego and sense of self, and
2) Giving a sense of satisfaction for doing things you might not consider doing under other circumstances. Much like the titles in Guild Wars, you may not, under normal circumstances, want to go out and kill 50,000 of a single type of creature, but throw in a title for it, and you have hordes of people doing it every minute of every day working on getting those
last few points so they can show off a maxed-out title.
Or at least, that's my take on it.
This right here folks.
Despite how unbalanced it is, PvP in WoW used to be fairly entertaining--until they added all the organized matches, the item rewards, rankings and so forth. Then it went from having fun, being inane and generally screwing around to Serious Business (tm). It stopped being fun for its own sake and became a means to an end, in the process attracting people who really were not fun to play with.
polytourist97 on 26/7/2008 at 17:14
Quote Posted by Subjective Effect
... I doubt many people really go out of their way to do something they wouldn't ordinarily do just to get some title.
Yeah, that's way wrong. I'd say it's more rare for people NOT to be like that.
But I think achievements are a genius-stroke by game developers and publishers. Especially for things with monthly fees involved (like Xbox gold or whatever it's called where you have to pay extra to actually play online).
They're completely trivial and superfluous excercises, but they add yet another carrot to keep players further satiated with the appearance of accomplishment. This was something that WoW actually desperately needed, because so far the ONLY negative I had been able to drag out of my friends who play it was that it gets boring once you reach the top level. This fixes that. Now the people who have absolutely NO reason to keep playing will...keep playing. More importantly they'll keep paying to play.