Ottoj55 on 23/8/2003 at 07:18
wrong schema plays... i've got a votrap linked to a schema via the sound description link, works fine everywhere in the level, but on one votrap it plays the wrong schema. its linked as follows
From:VOTrap
to: gar9921 (-4351)
flavor: SoundDescription
this should play the wave file, "how am i going to get up there?" instead its playing, "now to be on my way". obviously wrong. this occurs both in game and in dromed when requesting it to play the schema file. i've checked the snd.crf file and the wav file that it contains is correct, that is, gar9921.wav is "how am i going to get up there?", what is playing is gar9912.wav hmmm, 21, 12, was someone at lgs sloppy i wonder, anyone else seen a problem like this? any ideas on how to fix it? can i make it point back to the correct sound or can i place it in a folder and point it there?
Bumbleson on 23/8/2003 at 08:28
It seems you're right. The following is an excerpt from Garrett.sch:
Code:
schema gar9912
archetype PLYR_SCRIPTED
gar9912
...
schema gar9921
archetype PLYR_SCRIPTED
gar99
12If you have the schema files installed you can just edit Garrett.sch and then enter the command reload_schemas in Dromed. Save the gamesys afterwards.
Ottoj55 on 23/8/2003 at 16:16
did as you instructed, edited the garrett.sch file, typed reload schemas, i haven't saved the gamesys yet because the game is still playing the wrong wav file. i checked all this against a tutorial at dromed central and i can't see anything wrong, any thoughts?
Bumbleson on 23/8/2003 at 16:52
I don't know what's wrong, it works for me. The only thing I can think of is that you accidentally resaved the file under Garrett.sch.txt (sometimes happens with Notepad) so the original was left intact.
Ottoj55 on 23/8/2003 at 18:06
i always show file extensions to avoid that, i have no idea whats going on, but i've just made my life simple and used a different file, it'll have to do if i can't get the original choice to work.
R Soul on 23/8/2003 at 21:59
Quote:
Originally posted by Ottoj55 did as you instructed, edited the garrett.sch file, typed reload schemas, i haven't saved the gamesys yet because the game is still playing the wrong wav file. i checked all this against a tutorial at dromed central and i can't see anything wrong, any thoughts?Sometimes (quite a lot of times) when you make a change to the gamesys, your level has to be re-opened for the changes to take effect. In other words, Dromed hasn't yet 'looked' at what has changed. It still thinks the schema uses the 'wrong' wav, and reloading should set the record straight.
Save your .gam, save the level, then reopen it. Then test the faulty schema.
No go and show Dromed who's boss!
:cheeky:
Yandros on 24/8/2003 at 02:53
Indeed, I've found after adding a custom Stimulus that I have to save and reload the mission (or maybe I even have to quit and restart Dromed? Not sure...)
EmperorSteele on 24/8/2003 at 05:06
Yeah, Dromed needs to be exited before it can be arsed to look over changes to any custom gamesys's.
Damn picky little program...
mopgoblin on 24/8/2003 at 06:00
That's true for <i>Act/React Stimuli</i>, but I believe it will recognise new archetypes/metaproperties (or changes to exising ones) without a restart.
Yandros on 24/8/2003 at 13:47
That's been my experience as well, which is why I only mentioned Stimuli.