Jason Moyer on 22/5/2013 at 11:14
We're about to have a gaming crash 1983 style, except this time it's going to be global. I can't fucking wait.
faetal on 22/5/2013 at 11:32
Just because I'm interested - could you elaborate on that?
Specifically - what do you think might happen & what happened in '83?
Chade on 22/5/2013 at 11:47
Quote Posted by henke
Would all the major studios closing down be a bad thing though?... I say let the whole thing collapse in on itself. From the dust new indie studios will rise to fill the void, and we'll have a whole bunch of studios in the AAA-scene again instead of just a handful of big ones.
Unfortunately, the more likely outcome for the AAA space is consolidation into an even smaller number of bigger publishers.
EDIT: Jason, that's not really what's happening today though, is it? Seems to me the problem now isn't a number of cheap shitty titles being produced, but a small number of really expensive titles ... too expensive for the market to support.
faetal on 22/5/2013 at 11:51
So I guess we're hoping that the current model implodes, leaving room for people with fresh new ideas to breathe new life into it then? Someone to do for the current situation what the NES did for the industry in '85?
Jason Moyer on 22/5/2013 at 12:19
Quote Posted by Chade
Seems to me the problem now isn't a number of cheap shitty titles being produced, but a small number of really expensive titles ... too expensive for the market to support.
There's tons of low quality shovelware that people are buying, as well as super expensive AAA games that don't have a great hit rate anymore. The catalysts for the 83 crash were supposedly the shitty 2600 port of Pac-Man and ET; I could imagine a situtation where ET happens again (well, besides UDraw which already happened).
Chade on 22/5/2013 at 13:25
Ok, I can buy that.
WingedKagouti on 22/5/2013 at 15:18
So, TV, Sports, Halo and Collar Duty?
catbarf on 22/5/2013 at 16:13
In its own way, lack of backwards compatibility could be a good thing. It shows that the hardware architecture is substantially different, and not constrained to trying to keep enough the same as the previous generation to be able to emulate it. It'd be pretty awful if the new Xbox and PS consoles were focused on being backwards-compatible, and so only an incremental improvement, and then we could enjoy another eight years of PC games being held back by console limitations.