Poetic thief on 26/4/2010 at 16:28
Quote Posted by dethtoll
I'm just giving you shit for laughs, man, work with me here ;)
But yeah the NMA crowd... that story about the guy who beat his exasperated girlfriend for suggesting he just
try Fallout 3 out before declaring he hated it and NMA cheering him on never fails to horrify people.
But one of my favourite NMA moments is the time they spent 4 pages arguing over what a former FO1 dev meant when he said he liked Fallout 3.
Ok, you guys give the NMA crowd a lot of grief but, correct me if I'm wrong, didn't you guys do a similar thing with Bioshock and calling Ken Levine the devil ? :confused:
Bioshock:system shock 1&2 :: Fallout 3:fallot 1&2
I would think that this would give you guys more sympathy (empathy) for the plight of the NMA crowd.
We're all devoted fans of classic pc games who are faced with a changing mentality among big name game developers (it's all about glamour and dumbing down to increase appeal to make the most $$money). Our only hope is in small indie companies / modding groups.
june gloom on 26/4/2010 at 16:53
what
For the record, I can't say anything for other folks, but I liked Bioshock. I just wish it turned out to be what it was advertised to be. Ken Levine blatantly lied and spewed his pretentious, self-congratulatory, "I'm an ahteest" bullshit. Elizabeth Tobey played up the fan hype then mysteriously disappeared once the game dropped and the numerous issues with the game became apparent. (She's doing it again in this thread, but we seem to have run her off.) In spite of that, BS is a good game. Bioshock was presented to non-SS fans as a game dedicated to exploring the crushing fall of man by his own hubris, which is all well and good and not too far off the mark. It was marketed to fans, however, as the spiritual successor to System Shock 2, which it fell far short of achieving.
It's no secret we have a healthy dose of THEY'RE MAKING A SEQUEL NOW IT SUCKS across three whole subcommunities (Thief, DX, SS/BS) but there is a reason crazy Fallout fans get so much more attention. It's true that Interplay treated the franchise rather shabbily- while I enjoyed Fallout Tactics despite its repetitive nature and playing a little loose with the canon, the console game is unmitigated shit and all signs were pointing that Interplay honestly didn't care about Fallout other than as a money-making machine. Herve Caen is a collossal motherfucker and he drove a good company into the ground with this shit- for that reason, I'm actually glad they don't own the IP anymore, particularly since Caen is still at the reins. So while it's understandable that the Fallout fans would be distrustful of a new game, they take it to such extreme levels because the majority of them stubbornly refuse to move beyond their own preconcieved notions of what Fallout "should" be. This results in some rather insane behaviour like the guy who could only write a positive review of Fallout 3 if he pretended it wasn't a Fallout game.
The Thief fandom is admittedly not much better, though- that anti-Steam thread cardia1 started showed just how stuck in the 90s a great deal of the Thief fandom are, and the whole Thief/Commchat war is hilariously sad. (This one time when Ravy had a thread moved to Gengaming, confused it with Commchat, and called me an asshole when I pointed that out, still brings me blue skies.) But Thief is a smaller, lesser-known franchise- Thief 3 didn't do much to bring the series to a broader audience, and the announcement of Thief 4 has generally created two reactions: the first, obviously, being "IT'S GONNA SUCK >:(" for TTLG, and "What's Thief?" for everyone else. And, to their credit, aside from a few
stellar individuals the Thief fandom is generally pretty nice and easygoing, if a bit oversensitive and naive. Fallout fans, (
http://www.ttlg.com/forums/showthread.php?t=130369&p=1983083#post1983083) well...
gunsmoke on 26/4/2010 at 16:54
Ken Levine fucking deserved it. Fallout 3, on the other hand, needs to apologize for NOTHING. At the most, maybe its ending, but even that was fixed by the DLC 'Broken Steel'. Having to pay for an amended ending is a futile argument, btw. Sure, it cost money, but how many games have NEVER EVEN HAD THE OPTION TO GET A NEW ENDING FROM THE DEVS IN THE FIRST-FUCKING PLACE. They put some work into it, and deserved to be rewarded for it.
EDIT: beaten to the punch by dethtoll. Well said, btw.
Pardoner on 26/4/2010 at 19:09
Quote Posted by gunsmoke
Fallout 3, on the other hand, needs to apologize for NOTHING.
No, I guess it has you do that for it.:erg:
Seriously, this is our choice? Gunsmoke or Koki? What a fucking bevy of nuance.
Poetic thief on 26/4/2010 at 19:21
My point was that since we're more or less in a similar boat with these sequels, finger pointing looks a bit like a case of the pot calling the kettle black.
Did Ken Levine and Elizabeth really lie to you guys, or were they just doing their job? You, as a savy consumer, should have had your bullshit detector in readiness.
The sequel disappointment that touched me the most was BG 2 --> Dragon Age.
Whenever they use the term "spiritual successor" be extra suspicious.
"Spiritual successor" is basically an empty marketing term meaning "we're only using this to placate the old fan base, but in actuality we're really hoping to attract some new blood."
In Dragon Age, even though the devs talked about it being a "spiritual successor" to BG 2, EVERYTHING ELSE indicated otherwise: from the screenshots, to the previews, and especially the trailers. The Dragon Age trailers are notorious for having almost nothing to do with the final product. They are there purely to drum up interest among the ADD gamer audience who want mindless fast-paced action and pretty stuff to look at.
So it was our fault for expecting it to be anything like BG-2, when the only assurance we had was the term "Spiritual successor."
Bioware was going after a new crowd, and wanted a new audience with DA.
An audience who is willing to spend 7 bucks for micro-DLC in which you get a 30 minute campaign and new armor.
An audience who would have no problem with having advertisements for said DLC's inside the same game journal where you record your quests, and within an NPC's dialogue lines ("hey, do you want this quest? then type in your credit card number").
I blame myself and the other hardcore BG-2 fans for letting our hopes up, when everything else indicated otherwise.
Perhaps it's time you guys start blaming yourselves for the Ken Levine/Elizabeth/Bioshock debacle.
Consider yourself wiser for the experience. Marketing is all about selling a lie.
gunsmoke on 26/4/2010 at 19:26
@ poetic thief. I applaud your response. You definitely took the high road, and put some thought into your post. Made some excellent points, to boot.
@ pardoner : lurk moar you waste of sperm.
Zygoptera on 26/4/2010 at 22:33
gunsmoke, dear fellow, you've been told the same thing multiple times but continue to say exactly the same thing every time the subject of KL and Bioshock comes up, including the "you have a point response" once someone points out you're frothing on your keyboard again.
As for this..
Quote:
Hmmm. Zygo, I always thought there was a tiny bit of difference between posting on the internet and true journalism...
You think I was 100% 4 reelz, demanding an apology etc
seriously? I really don't know quite what to say to such literalism- I'll put something not srs somewhere in this post and see if you can spot it- even dethtoll, to his credit, didn't take it seriously until you started cheerleading.
Now I'm going to PM Ulukai about getting you banned for spamming OT Fallout 3 stuff in irrelevant threads rather than in the correct forum and being inflammatory in this thread repeatedly and calling people nasty names.
This is the bit where I'm not being serious
2K Elizabeth on 27/4/2010 at 00:45
Quote Posted by dethtoll
what
For the record, I can't say anything for other folks, but I liked Bioshock. I just wish it turned out to be what it was advertised to be. Ken Levine blatantly lied and spewed his pretentious, self-congratulatory, "I'm an ahteest" bullshit. Elizabeth Tobey played up the fan hype then mysteriously disappeared once the game dropped and the numerous issues with the game became apparent. (She's doing it again in this thread, but we seem to have run her off.) In spite of that, BS is a good game. Bioshock was presented to non-SS fans as a game dedicated to exploring the crushing fall of man by his own hubris, which is all well and good and not too far off the mark. It was marketed to fans, however, as the spiritual successor to System Shock 2, which it fell far short of achieving.
It's no secret we have a healthy dose of THEY'RE MAKING A SEQUEL NOW IT SUCKS across three whole subcommunities (Thief, DX, SS/BS) but there is a reason crazy Fallout fans get so much more attention. It's true that Interplay treated the franchise rather shabbily- while I enjoyed Fallout Tactics despite its repetitive nature and playing a little loose with the canon, the console game is unmitigated shit and all signs were pointing that Interplay honestly didn't care about Fallout other than as a money-making machine. Herve Caen is a collossal motherfucker and he drove a good company into the ground with this shit- for that reason, I'm actually glad they don't own the IP anymore, particularly since Caen is still at the reins. So while it's understandable that the Fallout fans would be distrustful of a new game, they take it to such extreme levels because the majority of them stubbornly refuse to move beyond their own preconcieved notions of what Fallout "should" be. This results in some rather insane behaviour like the guy who could only write a positive review of Fallout 3 if he pretended it wasn't a Fallout game.
The Thief fandom is admittedly not much better, though- that anti-Steam thread cardia1 started showed just how stuck in the 90s a great deal of the Thief fandom are, and the whole Thief/Commchat war is hilariously sad. (This one time when Ravy had a thread moved to Gengaming, confused it with Commchat, and called me an asshole when I pointed that out, still brings me blue skies.) But Thief is a smaller, lesser-known franchise- Thief 3 didn't do much to bring the series to a broader audience, and the announcement of Thief 4 has generally created two reactions: the first, obviously, being "IT'S GONNA SUCK >:(" for TTLG, and "What's Thief?" for everyone else. And, to their credit, aside from a few
stellar individuals the Thief fandom is generally pretty nice and easygoing, if a bit oversensitive and naive. Fallout fans, (
http://www.ttlg.com/forums/showthread.php?t=130369&p=1983083#post1983083) well...
You didn't run me off - and I never mean to feel hit and run. I apologize about that. I come on here when I have time and unfortunately the past week has been murder, so I didn't come back except for one time after my first comment. If you ever want to make sure I reply to you - email [email]2KElizabeth@2KGames.com[/email] - I'll read the link and respond. I really like you guys, so again, apologies.
EDIT: I'm also not trying to be a shill. I think everyone's allowed to not like a game. I think believing that everyone should be positive is silly, and naive. And at least for groups like you, hearing the negative is often far more beneficial than praise - you identify problems.
gunsmoke on 27/4/2010 at 01:48
Quote Posted by Zygoptera
gunsmoke, dear fellow, you've been told the same thing multiple times but continue to say exactly the same thing every time the subject of KL and Bioshock comes up, including the "you have a point response" once someone points out you're frothing on your keyboard again.
As for this..
You think I was 100% 4 reelz, demanding an apology etc
seriously? I really don't know quite what to say to such literalism- I'll put something not srs somewhere in this post and see if you can spot it- even dethtoll, to his credit, didn't take it seriously until you started cheerleading.
Now I'm going to PM Ulukai about getting you banned for spamming OT Fallout 3 stuff in irrelevant threads rather than in the correct forum and being inflammatory in this thread repeatedly and calling people nasty names.
This is the bit where I'm not being serious I made one simple statement about levine and moved on. Hardly frothing, my friend. I was actually just taking the piss when I made that statement to you. Seriously, I was being light-hearted, the last thing I want to do is start a flame war.
Vicarious on 29/4/2010 at 16:12
Info from OXM:
-It all starts in a secret underground base beneath an air force hangar somewhere in the US.
-This hangar is your home, and it's the center of your team's operations. We're not quite sure how Carter ended up in the FBI trailing unexplained phenomomena-2K AU guys would only say that the agent has a “checkered past”.
-It's clear from a quick lap around the facility (run by brilliant Dr Goldberg) that something at the Bureau buzzing.
-A team of people in one glass-walled corner are busy listening to radio transmissions, searching for intel that might be useful in your mission.
-In another area tech expert Malcolm Quinn-the Q to your James Bond-is busy assembling your next gadgets in his search lab, aided by a team of engineers.
-In the planning room, meanwhile, it's time to take the intelligence you've acquired and decide your next move. Which lead your should pursue? Something strange is a foot-something not of this earth. Carter is seeking evidence of extraterrestrial activity, be it biological or elemental-the latter referring to Elerium, a potent energy source that powers the entire underground facility and is sought by the US govt for the use of weapons apps.
-Examining the large US map on the wall, we have the option of heading to Wichita, Kansas; Bangor, Maine; or Flagstaff, Arizona. 2K promises that each mission will offer a range of choices of where to go and because the game unfolds in quasi-real time, picking one mission might cause you to miss out on others. In gaming terms that means the leads in towns you pass up might go cold by the time you return from the location you do visit.
-This setup should diversify the campaign experience, giving you and your friends completely different stories to share about your play-troughs. In our demo, we made our way to the Grand Canyon State to check out reports of “swarming insects'-a hint that our precious Elerium was nearby.
-You will be joined in all missions by fellow FBI agents. In Flagstaff for example Agents Jonas and Frank tag along. Though 2K claims that the agents presence is part of a tactical-management angle meant to hearken back to the original X-COM strategy games, we didn't see the ability to issue any sort of squad orders-like basic “go there” commands, for example-in our demo. But the game is still very early in development.
-Nor did 2k Au provide any further details about your pals, like the possibility of leveling them up or whether they will simply be replaced by two more generic grunts in the next mission if they happen to be killed.
-For now though it's FBI cohorts Frank and Jonas providing the extra eyes and ears as we park our boat like cruiser at the end of the residential zone's cul de sac. Working our way back up the street on foot, we make our first strange observation; the streets are completely empty. Where is everyone? It's sunset sure, -Northern Arizona's gorgeous early twilight sky is rendered beautifully by the same Unreal Engine 3 tech that powered Bioshock-but hardly late enough for any sort of curfew to have kicked into effect.
-Pulling out the in-game map and notepad to see our mission goals and decide our next move, the 2K AU crew take advantage of this quiet time to tell us you ‘ll be able to leave a mission anytime you want.
-The level zones are huge, but if you want to poke your head into just one house, find a bit of intel, and go home unscathed, you can do that. The tradeoff, though, is that you lose out on other potential intelligence hidden around the area, and crucially, you'll miss any opportunities to gather precious Elerium. Eventually clarifies lead designer Ed Orman ominously, “You do have to leave no matter what. “
-In the quaint Flagstaff neighborhood, Carter and Co come across a rather impressive two-story house halfway down the street. According to the mailbox in front the Sweeter family live inside. But, clearly, something's gone sour. A dark grayish black trail of....something leads from the front yard into the back through the gate.
-All is quite in the backyard except for some odd sounds-foreign noises made even more eerie silence permeating the entire neighborhood-and the continued trail of residue running up the side of the white house. A red lawnmower lies on its side. Still running, its exposed blades remain spinning, ready to slice and dice anyone-or anything-that gets too close. Here, we receive our first look at XCOM's unique array of gadgets.
-Dr Goldeberg really outdid himself; in Carter's left hand is a Petrie dish containing what appears to be a living, nebulous sample of the black, inky residue that led us to the Sweeter's backyard. It's as if someone captured Spider Man's Venom in a glass sphere. Plugged into the dish are electrical leads connected to a battery-fed compass in Carter's other hand.
-As we move closer to the trail of goo the electronically stimulated contents of the dish vibrate wildly. Because the substance wants to combine with itself whenever possible, the gadget ends up guiding you closer and closer to the source of the gooey material.
-We move through the backyard toward the opposite side. The black stuff begins to react even more violently, leading us straight over and through a doghouse to a grassy patch behind some bushes in the back of the property. On a different day we'd stop to admire the scenic view of the valley below, just as a man standing there was doing, camera in had. But this isn't that day; the man with the camera lies dead next to his tripod, coated in black nastiness. Ironically it is now our job to photograph him to document the incident for Goldberg, Quinn, and crew to study for precious intel.
-With the goo compass spastic and the trail of horror getting worse it's obvious we're close to something. Heading towards the home's side entrance we finally glimpse it; a big black glob of goo. You quickly put away your compass for a loaded shotgun. You and your two pals unload pellet blasts into the extraterrestrial substance. It shrieks and breaks into smaller-but-still-very-much alive pieces and immediately starts to reform. A good ol-fashioned lead diet, it seems, is only going to slow down this alien invader, not stop it.
-Your man carter plunges his hand into his pocket to pull out another Goldberg contraption.: the Blobatov (aka a goo grenade rigged to catch fire when shattered), The dichotomy of its visual appearance is almost laughable: a clear glass sphere containing a radically advanced alien substance, rigged up as a grenade with primitive analog 50s' era switches and misc hardware. Still, it proves satisfyingly effective when you throw it into the goo. The orb shatters, the goo ignites, and the entire tar like mass evaporates in a flash of fire and ear piercing, terrorizing shriek o what must be pure pain.
-One blob is down, but we still have to fine Elerium before we flee Flagstaff. Our sense of dread intensifies as we move through the house. In these close quarters and tight hallways, we'd have a difficult time dodging the goo if any of it leaps out at us here. We follow a slime trail upstairs and discover the nursery, complete with mutilated mom and no baby. There is no Elerium either.
-With Frank and Jones at our back we move back downstairs and toward the front door. Remember how we'd come in through the side? A wise decision as three blobs ambush us in the living room! One gloms onto Frank. He tries to pull it off, but at the end of the battle we find his body lifeless beneath an end table with a knocked over lamp on his head. Carter and Jones manage to fight off the springy alien tar with shotguns and Blobatovs, but not before being dragged to the brink of death in the process. Still in search of Eleriu, we move outside and head up the street; that's when the vortex appears in the sky and the Titan monolith shows up.
--Jones by our side, we streak in the opposite direction, our health's low, ammo scarce, and a giant stone alien death ray is on our tails...but we still have options. We could leave now with our lives intact, but returning to the base empty-handed after everything would be a waste. We turn into one more backyard.—if only to shake the Titan from our trail—and we see it on a random back porch: Elerium.
-Looking like Mayan relic designed by Frank Loyd Wright, the element's nearly within our grasp, save for the swirling goo shield protecting it. We blast the goo with our shotguns, reluctant to risk bombing the Elerium with a Blobatav. Three blobs vacate the Elerium block and attack, and after another fierce battle and a few more Blobatav-induced immolations we finally collect what we came for. But where's Jones? Is he dead or alive? Not out of the woods yet the Titan is cresting over the roof of the house like the morning sun, resuming its quest to vaporize us. We've come so close to death we can feel the hairs on the backs of our necks singe, but as described earlier, we make it to the care and escape.
But where'll XCOm take us next? Some weird animal killings were recorded in Bangor, Maine, and we didin't get to check them our before heading to Arizona. If the case is still active we have some investigating to do.
-As intense as it is, the Flagstaff incident is merely one of XCOM's grab-bag missions. Orman suggests that every mission you go on will play differently.
Other tidbits;
-When we asked about the possibly of multiplayer, 2K AU was non-committal. Right now, we'd place the odds at about 50/50.
-Lead designer Ed Orman tells us that the team did their homework before starting the project. We clocked a lot of hours with the original. He shares with a laugh.
-Looking to spice up the missions the developers have made their outcomes uncertain says lead designer Ed Orman, But he noted things will escalate.
-Naturally you'll have far more than just a shotgun and Blobatovs at your disposal. We're told to expect a good mix of human and Goldberg built alien gadgets.
-Did you enjoy taking pictures of enemies in Bioshock 2? 2K AU clearly thinks so: they're adding it as a major evidence gathering component of XCOM. Snap pics of unexplained phenomena-no matter how grisly-and you'll gather research that Quinn then uses to build you new alien based weapons and gadgets for future missions.