Zygoptera on 1/5/2010 at 04:06
X-Com, more like X-Files. Not impressed, so far. It's hardly conclusive given it's a preview and a second hand summary of said preview, even, but there's basically nothing there I wouldn't take as a bare minimum requirement and some stuff which sounds... less than optimal.
Quote Posted by dethtoll
Seriously, who the fuck are you again?
Eric18, say hello to the personification of TTLG's Decline. Personification of TTLG's Decline say hello to Eric18.
There, now everyone knows each other.
june gloom on 1/5/2010 at 04:14
sorry Zygo cuzzy bro but you're not getting in my pants no matter how hard you try so just give it up already
Zygoptera on 1/5/2010 at 06:06
Come now dethy, you're the one sending me PMs, not the other way around. Have no fear, I shall give the requested elucidation on how you might become a more constructive poster- sneak peek contained below.
I certainly am, on occasion, opinionated, glib and sanctimonious. Smug too.
Vraptor7 on 8/5/2010 at 11:12
(
http://www.gamesradar.com/xbox360/xcom/preview/first-look-at-xcom/a-2010050715233230054/g-2010050715180181032) PC Gamer UK's preview is up on Games Radar. Lots of screenshots too.
Quote:
Welcome to suburbia. Clean lines, pastel colours, immaculate lawns, polite neighbours and tranquillity. This is the 1950s as America pretended it was, not the real-life era of recession and division. “It's a world where people feel comfortable and everything is optimistic,” says XCOM's design director Jonathan Pelling. “They feel that there is a great future ahead.”
...
What now? Your goal here isn't to kill every alien in the place. XCOM doesn't work like that. It's incredibly unlikely that you'll comb every area of one of its wide-open mission maps, as health, ammo and armour are strictly limited to whatever you brought in with you. If your bullets - or, more pertinently, those flame grenades - are in short supply, you won't be able to hold out much longer. The alien presence grows and grows the longer you stay, so you need to make a judgement call between trying to gather more evidence and simply staying alive. Your car's just down the road - you could leave right now, knowing the photos you've taken and notes you've scribbled will still be some use in establishing the nature of this enemy unknown. But that would make you a big wet wimp.
...
So, is this XCOM really our beloved X-COM? “We're forging a new mythology, but what we're retaining is the core elements that made X-COM X-COM,” says Pelling. “The strategy, the base, the research, agents, being in charge, and dealing with this problem as you see fit. You are the one that's driving the investigation - those elements remain but we want to create a new world with a new set of enemies that's genuinely compelling for players to learn more about.”
...
Expect an agonising drip-feed of information ahead of XCOM's expected 2011 release. It's going to be painful. But we've waited this long, dealing with grotesque sequels, disappointing remakes and fan projects. XCOM may not be X-COM verbatim, but it's someone throwing money at the concept, not leaving it stranded at the pointless poles of fan-exploitation or slavish re-creation.
mothra on 8/5/2010 at 14:22
yawn.
Quote:
x-com was a game about investigating an alien invasion on earth. xcom is a game about investigating an alien invasion on earth
THAT'S how you silence ppl complaining about x-com going fps.
what a funny article. I can't decide if it's all irony or serious.
Jason Moyer on 8/5/2010 at 15:58
I suspect I'm going to be way more into the new XCOM than I ever managed to get into the original game, at least based on Alec's preview.
mothra on 8/5/2010 at 16:11
it's another shooter. it could be nice but with that name they just limit themselves and their new IP. too many comparisons in which they fail. they should have just built a new mythology and name it something different. well, here the system/bioshock - spiritual successor market thingy would have worked much better than just getting rid of the "-" in the name. It's an FPS, NOTHING they can come up with will ever reach the same depth as the randomly generated, turn-based, strategic gameplay with myriads of tools and personell and commands at your disposal. nice artstyle and screenshots won't help either because that was never what xcom was about. i don't need small dripfeeds of media, but of gameplay, mechanics and systems if they ever wana get to an x-com fan. the marketing to "fans" failed sofar imo. and if they wanna attract a new crowd - another reason why I don't understand using that name.
Jason Moyer on 8/5/2010 at 17:39
I don't really care much about what the game's called, the gameplay/setting/etc sound pretty awesome.
june gloom on 8/5/2010 at 19:20
Yeah, I might actually give a shit about the franchise with this game.
Strategy just doesn't do it for me.
Malf on 8/5/2010 at 23:31
Meer lost a lot of my respect in that preview.
I didn't expect to see him devolve into over-enthusiastic puppy-dog mode like the rest of the industry quite so easily, but I had a feeling it was coming.
It wasn't so much about the game, but more that he's been swept up by the hype machine.
The game itself?
Eh, I'm getting Molyneaux levels of marketing spin from everything I've seen so far, which means it's going to sell a buttload, come out with 95%+ scores, then be panned critically by the same people who rated it so highly 6 months to a year down the line for not living up to its promises.