EvaUnit02 on 15/5/2013 at 04:22
Quote Posted by icemann
Something tells me we'll see a weapon upgrade system similar to Mass Effect's. Hope not.
GOD FORBID that a game have some RPG-esque depth. :rolleyes:
ME3 bringing ME1's weapon mods and different stat tiers for each gun were very welcome additions after ME2's dumbing down.
Anyway let's stop the Mass Effect talk now. Real-time tactical shooters existed several years before Mass Effect, ya know? The depth of gameplay on offer here and the demand on player (i.e. definitely not just brainless run and gun) looks to be FAR more in line with a Brothers in Arms or a tactical squad-based Tom Clancy game.
Mass Effect has the some of rudimentary "squad mechanics" that I've ever seen and your best tactics usually involve ignoring your squad almost altogether (i.e. park the duffers behind cover and then just use their powers/abilities, since they're useless in direct encounters).
icemann on 15/5/2013 at 07:50
Quote Posted by EvaUnit02
GOD FORBID that a game have some RPG-esque depth. :rolleyes:
ME3 bringing ME1's weapon mods and different stat tiers for each gun were very welcome additions after ME2's dumbing down.
Well I'd far prefer X-COM's find, research and then utilize style personally. This IS a X-COM game afterall. Not Mass Effect.
Jason Moyer on 15/5/2013 at 12:27
Quote Posted by EvaUnit02
The depth of gameplay on offer here and the demand on player (i.e. definitely not just brainless run and gun) looks to be FAR more in line with a Brothers in Arms or a tactical squad-based Tom Clancy game.
I'm pretty sure the ME comparisons are because a.) it's third person b.) it uses pause-to-issue-orders shit. I have no problem with it looking like ME, which frankly I think it does (even if the AI is better, and the tactical options are more interesting). I have a problem with it looking goddamn boring though, compared to the 2010 and 2011 previews.
EvaUnit02 on 15/5/2013 at 17:04
What RTwP? It uses Witcher-esque slo-mo.
Muzman on 20/8/2013 at 09:59
Jesus. Even when they're liking some aspect it all sounds mind bogglingly stupid and dull to me.
I want my cool slow burn, disguised aliens, Swat-4-with-black-goo investigation game back again.
icemann on 21/8/2013 at 06:07
After reading the gameplay review from RPS I'm not sure if I want to get it anymore. No save feature (check points only), boring repetitive battles. Doesn't sound like a fun game.
What is it with so many games going check point saves only these days?
Muzman on 21/8/2013 at 11:16
Damn, what a saga. How good does Irrational Aus' original idea sound? Holy crap that'd be cool.
Their weird conceptualising sounds like old school LGS development. Points to 2k for persisting with it as long as they did I suppose. Seems like it crashed headlong into mainstream game development sausage factory in the end though, which 2k was frantically constructing, eventually flushing the personality from two of their studios.
(There must be another saga article like this just in Irrational reclaiming its own name and cutting adrift two studios it founded or staffed).
Interesting that Jordan Thomas really taking the reins had him turn it into a more structured linear narrative experience. That really seems like his thing. He makes Half-Lives (nothing wrong with that, but you gotta fit people to the plan. If not they'll bend it to their own style).
Now I'm imagining 'It Came From the Desert' meets 'Beyond Good and Evil' games. Damn that'd be cool.