Enchantermon on 11/12/2010 at 04:44
Interesting. Does it do this in CoD on the PC too?
EvaUnit02 on 11/12/2010 at 05:18
No. PC versions are auto-aim free for obvious reasons.
Auto-aim has to be used in console shooters (in 3rd person ones like GoW as well) to compensate for the in-adequate precision and sluggish aiming speed of dual analogue stick controls.
Aja on 11/12/2010 at 07:31
Gears doesn't have auto-aim.
Sulphur on 11/12/2010 at 10:05
Quote Posted by Enchantermon
Maybe this is because I haven't played as much on consoles as I have on the PC, but I can't see how this is true. Whenever I play stuff like CoD or Halo on an Xbox I can never aim properly with the thumbsticks, but I've never had problems aiming with a mouse and keyboard that weren't related to framerate issues.
Two things: Yak's talking about moving, not aiming. Analogue movement allows for more freedom because a key on a PC can only have an on or off state when pressed, whereas analogue can read in-between states and translate that to move faster/slower etc.
Also, forward movement in a PC FPS is tied to where you're aiming with the mouse, whereas analogue stick movement functions a) independently of the camera position so you don't need to adjust your view to move forward at an angle and b) along any combination of axes - moving diagonally solely via the keyboard, for example, involves two fingers. It's a tiny advantage but it's compensated for on PCs by the mouse's sheer speed and precision.
EvaUnit02 on 11/12/2010 at 10:20
Analogue movement is one of the few advantages of gamepad over kb+m, I'd agree. But for a lot of games and genres it's nothing a couple of speed modifier keys can't compensate for.
Analogue movement really shines with vehicle control. For this reason a gamepad with analogue sticks will always shit upon keyboard when it comes to most Racing games. Gamepads are also far better for controlling your team of little men in a lot of Sports titles.
Volitions Advocate on 11/12/2010 at 10:50
There's nothing stopping a person from using a gamepad on their PC either.
Or a gamepad and mouse.
Koki on 11/12/2010 at 11:40
What's that? Yakoob spouting moronic, corporate whore bullshit? Oh say it isn't so!
Quote Posted by Yakoob
He never says PC isn't capable of looking better than xbox, he says that it doesn't. And its true, since most of PC games are ports nowadays, so they are locked down to the same graphics (with perhaps just a few cosmetic options like slightly higher resolution).
Putting the hilarious notion of resolution being "cosmetic" aside, try going to them "options" sometime when you launch a game. Inside there will be another menu called "video" or "graphics" and there will be a bunch of settings there with various levels ranging from "low" to "high" or sometives even "very high". Guess which setting the console versions use.
Quote:
He is also right in that x360 is easier to code for than ps3. So much easier.
So is climbing K2 in winter. Fortunately coding for the PC is easier still.
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And while aiming with kb+mouse is easier, moving with an analog controller is indeed more precise giving a slight advantage.
Is that why almost all console games have auto-aim? Even in multiplayer? And PC games don't? Because analog is so advantageous. Okay.
snauty on 11/12/2010 at 11:46
Quote:
the "fact" that no-one can name a "good" PC CoD player
this wraps it up.
Sulphur on 11/12/2010 at 14:22
Koki: Suprisingly, no, it's not easier to code on a PC. There's this little thing called hardware support and the fact that code doesn't work the same across the millions of different potential configurations in your customer base when you're tackling PC. It's far easier to code AND provide support for a single, stable SKU which doesn't have major changes in its internal components for every nth customer.
Secondly, it IS true that PC ports offer little in the way of customisation and options when it comes to graphics these days. Take ME2: there's bugger all in the video sub-menu. Parity with the 360 version apart from frame rate and resolution was what the PC ended up with. And the port for The Force Unleashed was beyond horrendous - there aren't any options to change beyond the resolution. That's something I squarely lay the blame on consoles and devs for, though. Not leveraging the power of a platform when you can for a trivial amount of effort is just sheer laziness.
SubJeff on 11/12/2010 at 15:21
Quote Posted by Sulphur
Also, forward movement in a PC FPS is tied to where you're aiming with the mouse, whereas analogue stick movement functions a) independently of the camera position so you don't need to adjust your view to move forward at an angle and b) along any combination of axes - moving diagonally solely via the keyboard, for example, involves two fingers. It's a tiny advantage but it's compensated for on PCs by the mouse's sheer speed and precision.
But forward movement in a console FPS is tied to where you're looking. It's the same thing isn't it?