Harvester on 11/12/2010 at 19:31
Yes, people who think that the slight (if any) advantage of analog movement is more helpful than the huge advantage of faster aiming that the mouse offers in shooters, are kidding themselves. I've watched videos of people playing console FPSes and find myself thinking "aim faster dammit, man you suck" and then realize that they're playing with a gamepad and that's the reason for their lousy play style.
Enchantermon on 12/12/2010 at 00:08
Quote Posted by Sulphur
True, but you don't get as much granularity through a toggle switch, or at least you don't get it as easily compared to an analogue stick.
Perhaps not, but seriously, the difference is negligible enough that it's not a significant advantage.
Quote Posted by Sulphur
The first bunch of Splinter Cells had an ingenious solution to that problem: they mapped movement speed to the mouse's scroll wheel. It worked brilliantly, as you can imagine. I don't understand why today's stealth games don't use this to their advantage.
I remember that. You're right, it was a very good idea.
EvaUnit02 on 12/12/2010 at 01:11
Quote Posted by henke
You can get racing wheels for consoles as well y'know. The discussion here is about gamepad vs kb+mouse. Movement in most games is certainly better with a gamepad, even though aiming isn't.
Exactly. We all know that wheels are superior to everything when it comes to Racing games (ditto how Arcade Sticks are the best input device for Fighters), but that's not the topic at hand.
Quote Posted by Zerker
Gamepads also have a D-Pad for that sort of thing. Meatboy's an odd case, though. From what I understand, it uses Xinput, which limits it to the 360 controller and is awkward D-Pad (although there's the newer one with improved D-pad lately). Or awkward XInput emulator DLL swapping.
3rd party 360 pads work fine with MS' drivers.
Eg I bought a pad specifically playing games that relied heavily on D-pad usage, i.e. Fighters and Platformers likes Bionic Commando Rearmed. It's made by Hori, a Japanese peripheral company with a reputation for making good quality accessories suited for Fighting games.
(
http://www.engadget.com/2010/08/31/new-xbox-360-controller-with-improved-d-pad-confirmed-by-major-n/) MS have brought out an updated official gamepad with a new d-pad anyway. You may have noticed a lot of retailers had marked their stock of MS wireless pads as clearance and priced them accordingly.
Quote Posted by Koki
And if it was not - I'd much rather have a "sneak" button which, when I press it, I am
sure enables the sneak mode rather than worrying if I'm not pushing the analog stick too far out all the time.
I agree totally. Hence why I prefer the PC versions of the aforementioned Splinter Cell titles. With the corded movement speed tied to a digital input like the mouse wheel, you're are guaranteed that Sam Fisher will keep moving at that speed. You don't get that luxury with analogue movement, relying on your thumb to keep the stick steady in a certain position is far less accurate and dependable.
CCCToad on 12/12/2010 at 01:27
Quote Posted by Koki
The problem with D-pad is that you use only one finger to press four buttons. With keyboard you have three fingers on three out of four available buttons at all times.
Mass Effect, Gears of War and Halo are all on the PC bro.
Yes, but all I have is a crappy laptop, which is more than sufficient for my needs. That and the PC veresions of Gears of War and halo don't allow me to play split screen. I've had some good times playing online with my roomates when they came back drunk.
Sulphur on 12/12/2010 at 06:39
Quote Posted by Koki
But do you NEED the granularity? Can you seriously name some games in which changing your movement speed wasn't just a gimmick?
And if it was not - I'd much rather have a "sneak" button which, when I press it, I am
sure enables the sneak mode rather than worrying if I'm not pushing the analog stick too far out all the time.
Two situations: fiddly platform bits where you have to tiptoe across beams and the like with a time limit (God of War, PoP), and stealth. There's also Heavy Rain by itself, where some actions like closing a door without waking someone up required you to perform the movement very slowly.
It is true that a single speed modifier key is easier and more accurate and makes stealth better to do in terms of playing as well as possible, but the tactility and immersion gotten with the stick is lost.
Koki on 12/12/2010 at 07:11
As for tiptoing beams, I did finish THPS 2 you know. And there was quite a bit of balancing in that one.
And if you get so much immersion from your thumb, well, good for you I guess
Sulphur on 12/12/2010 at 07:46
I do, actually. It feels much more immediate than my pinky and index finger. I'd usually make a double entendre at this point but I'm not so sure any more.
It comes down to personal preference in the end. I don't mind stealth on PC or console cause it works with little disadvantage either way. I can't say I'd enjoy playing MGS sans pad or Thief with one, though for probably different control reasons.
Also I'm not a skating fan so I never played Tony Hawk, but... good for you, I guess. :D
EvaUnit02 on 12/12/2010 at 10:42
RE: The new 360 gamepad with transforming D-pad. Makes a shit load of difference for games which require digital precision, it seems.
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SubJeff on 12/12/2010 at 11:32
I really can't see the point of that. Maybe it's that video but what?
And I only just found out last week that all of the Sixaxis buttons are pressure sensitive. Does anything, apart from GT5, use this feature for the face buttons?
Koki on 12/12/2010 at 11:38
In MGS2 lightly pressing was aim, and pressing all the way was fire or something like that.