Yandros on 25/7/2008 at 14:54
I considered just posting this in (
http://www.ttlg.com/forums/showthread.php?t=121785) ShadowSneaker's thread, but thought such a hikack might not be nice, so here you go. Besides, I hope to release other, more Thiefy, ambients at some point so I may as well have my own thread for that.
I'm curious to get feedback from more than one person on what I have so far, so (
http://www.wearytaffer.com/music/Taonside%20-%20Mortified%20(excerpt).mp3) here is an excerpt from my work-in-progress dark ambient piece currently titled
Mortified. This particular piece is not really intended for use as a background ambient due to the prevalence of sound effects, although I plan to make ambients in the near future for use in FMs.
Mortified is more intended to represent a walk through a place like The Cradle, a haunted sanitarium or prison or some such. The excerpt I chose pretty well drops you into the thick of it. :D Those of you who've played T3 should recognize some of the sounds towards the end. :ebil:
Let me know your opinions, good or bad.
In case you were wondering,
Taonside is the persona I'm using for dark ambient. It will be Yandros for the Thiefy ambients I plan to write and release here.
Digital Nightfall on 25/7/2008 at 15:09
I think you've got the knack. Do more!
ShadowSneaker on 25/7/2008 at 17:16
Sounds good, Yandros. Quite oppressive and intense. Almost smothering.
SS
clearing on 25/7/2008 at 17:50
:thumb: Good work. I love creepy music.
Beleg Cúthalion on 25/7/2008 at 18:49
Quote:
Those of you who've played T3 should recognize some of the sounds towards the end.
Indeed. IIRC Sliptip had them also in his last video preview of his this-is-really-not-the-Cradle-mission, did he not?
Yandros on 25/7/2008 at 18:50
Hmmmm, I'm not sure where he got those voices actually. The things you hear aren't puppets certainly, but the voices could be. Slip?
demagogue on 25/7/2008 at 19:03
I like it.
Yeah, it's cinematic, and "quick" at that ... not sure how to explain it; like it goes through the "story" rather briskly, rather than drawing it out and savoring the moods ... Maybe I get that impression just because it's a short excerpt that starts "in the thick of it" as you say, and would be more drawn out in context. It wouldn't be a bad thing anyway; depends on what you want to use it for.
The magic of ambient pieces though (IMO) is really carrying the listener through a series of moods ... you should pay attention to them, neither rushing them through too fast nor stagnating. That's the thought I'd contribute. Not a criticism because this is too short to tell the whole picture; just a thought. It does make me notice how much an ambient depends on context; what do you want to use it for. This would definitely work in some contexts and not others; and then you might ask yourself how much the environment you envision will draw people in.
Technically speaking it's great, the mixing and inner-cohesion (nothing sounds out of place).
Sliptip on 25/7/2008 at 19:31
Quote Posted by Yandros
Hmmmm, I'm not sure where he got those voices actually. The things you hear aren't puppets certainly, but the voices could be. Slip?
They are the puppets from T3, I just copied the schema file you used for the zombie conversion Yandros :)
I wish I my computer at work had a sound card :mad: . I wanna hear your ambients!
Yandros on 25/7/2008 at 19:58
demagogue: Thanks for the feedback. Yes, this is less than 1 minute of nearly 7, so when you hear the whole thing, hopefully the experience won't feel so compacted and out of context. And there are many other sounds in the full version, which I'm trying to use to lead the listener through an experience. But your comments will help me finish this off, I think. There are some sequencing issues at the moment, but R_T is helping me work through those - and by sequencing, I mean the order of the presentation, not issues with a sequencer; I'm actually not sequencing any of this, it's played live and layered in Audacity. (Some of the sounds are of course samples and not me playing live, I'm referring to the music.)
sNeaksieGarrett on 25/7/2008 at 21:44
Cool Yandros. Pretty creepy. Sounds like something you might hear in a haunted FM or undead FM:thumb: (I know you said it's not for FM use...)
Cool, first we had graphical updates to the dark engine, now we have sound updates! I think that's just what we need, new music!:cheeky: