Vigil on 20/5/2006 at 17:34
Quote Posted by tiger@sound.net
Kamyk,
sorry that I ruined your message with all these taffing trolls showing-up.
So I just deleted all of my replies.
And if you want to delete this message and start, all over again,
then I will totally understand and will simply leave that one alone.
(And I will be removing this left-over, tomorrow.)
Please don't. Deleting posts that have been directly replied to a half-dozen times is not only incredibly bad forum etiquette, but it can also be taken as a form of retroactive cowardice.
ZylonBane on 20/5/2006 at 18:08
Reading this thread just become quite surreal.
june gloom on 20/5/2006 at 19:04
not as surreal as some of vincent_21's posts.
dlw6 on 20/5/2006 at 19:05
I will PayPal $10 to TTLG right now if the mods combine all the recent "T3 vs the other two" threads into one appropriately-titled huge thread that we can more easily ignore. It's a temporary solution, but still worth it.
Don
kamyk on 20/5/2006 at 21:13
Quote Posted by Gingerbread Man
oh dear
Quite an amusingly understated response. This thread certainly did derail fast didn't it?
So, back to my point perhaps? The controls of TDS being singificantly clunkier than the first two games...
Not that I really care. If it is more fun to continue off topic, I find it entertaining that way too.
tiger@sound.net on 20/5/2006 at 23:17
Quote Posted by kamyk
So, back to my point perhaps?
The controls of TDS being significantly clunkier than the first two games...
Kamyk, please give us a description of your term "significantly clunkier".
What I see with T3 controls, using the third-person view, is Garrett being turned with his left foot anchored, for a certain amount of "realism" with a normal physical turn. (And this anchoring is especially obvious when he is crouching and doing a complete turn-around.)
So would you want him to appear to sort of "spin in place like a top"? :cool:
And Vigil,
this message was getting too Off Topic and rather impolite to Kamyk's start.
Ziemanskye on 20/5/2006 at 23:44
that's exactly what they want.
Because most of them (and me) play in first person, and that delay where you move you're head one way then have to wait for your feet to catch up when you move is a pain, and inconsistant with how it was in the first two games.
tiger@sound.net on 21/5/2006 at 00:05
So, right off, it sounds like you need a patch that simply turns off all unnecessary body-animations and pieces during first-person viewing? (Heck, for that perspective, Garrett's entire head and body could be completely invisible with just the camera sitting there, in mid-air, very smoothly doing its thing.) :thumb:
***
Oops, I almost forgot a cheap and dirty trick to test this "invisible Garrett"
Simply use a transparent color for his body and head textures.
And for the game, leave his weapons along with their arm textures, alone.
(PS I suspect that his head disappears during first-person view, already?)
And BTW a transparent body will animate very very quickly. :joke:
New Horizon on 21/5/2006 at 02:27
Quote Posted by tiger@sound.net
So, right off, it sounds like you need a patch that simply turns off all unnecessary body-animations and pieces during first-person viewing? (Heck, for that perspective, Garrett's entire head and body could be completely invisible with just the camera sitting there, in mid-air, very smoothly doing its thing.) :thumb:
Uhm, I haven't touched the editor in awhile...but if memory serves, you 'need' the animations for footstep sounds. You can't just deactivate crap and have it all work. You might want to do a little research before jumping to conclusions.
tiger@sound.net on 21/5/2006 at 02:47
Quote Posted by New Horizon
Uhm, I haven't touched the editor in awhile...but if memory serves, you 'need' the animations for footstep sounds. You can't just deactivate crap and have it all work. You might want to do a little research before jumping to conclusions.
... And an "invisible" animating object would do what?
(Just float without contacting the other textures or surfaces?) :angel:
And one pixel of color on the sole of each foot might help that problem?