june gloom on 28/3/2010 at 21:58
No, it should be exploration.
gunsmoke on 28/3/2010 at 22:03
Quote Posted by dethtoll
No, it should be exploration.
With a side-order of Charisma.
Chade on 28/3/2010 at 22:16
Exploration's a given, and I think it can be done equally well either way.
Angel Dust on 28/3/2010 at 23:54
You're all wrong, it should be survival (resource management). Of course that would involve a lot of exploration and sneaking around. :p
Chade on 29/3/2010 at 01:03
Yes, and I think the "lone scavenger in a hostile environment" aesthetic is best supported by the player hiding from monsters, rather then shooting them.
gunsmoke on 29/3/2010 at 01:07
Who says there has to be 'monsters'? I want an exploration/survival game that has scavenging/hunting/trapping/bartering/and basically scheming/getting along with fellow survivors.
So, yeah, basically my life in DirectX....j/k
Chade on 29/3/2010 at 01:37
Well that's an option. I do wonder what it would mean for the aesthetics of the game if the player doesn't feel any immediate sense of danger though. Might make the game a bit more contemplative (poking around in the rubble of people's old lives), more of a serious game, looking at losing all the things that we take for granted and rebuilding.
Not quite like the thriller trash that I'm talking about though.
Angel Dust on 29/3/2010 at 02:10
I think desperate humans are more than enough 'monster' for a post-apocalyptic game if done right. It would also be interesting to push the survival aspect so far that the player themselves become a 'monster' i.e. murdering/robbing other survivors to get at the precious resources with none of the easy 'they were bad anyway' moralising of your usual post-apocalyptic game. Throw in the need to actively protect/trap/hide whatever resources you have, including when you sleep and much, much less people than the usual, far too crowded and social for my liking, post-apocalyptic game and ideally no over-arcing plot and you have a game where the only objective is to survive as long as you can. Naturally this would need a hell of a lot of randomization and/or procedurally generated content so you could replay it without it getting progressively easier and of course not many people would want a game you can never actually 'win' but it might be an interesting experience none the less.
So yeah basically I want a game version of The Road.:cheeky:
gunsmoke on 29/3/2010 at 13:05
Yup, people can be more terrifying and scary than 'mutants' such.
june gloom on 29/3/2010 at 17:37
That's why I've always found games like Manhunt to be inherently more frightening and disturbing than anything Silent Hill comes up with.