Sulphur on 29/4/2009 at 08:19
Yup. Rockstar announced it a long while back as a PS3 exclusive.
I'm very, very intrigued by demagogue's idea, as well as Aja's LSD project. I'd planned to write a bunch of interlinked short stories in that vein, but it's obvious that it would work much better as an interactive experience. It does sound like it would be hell to build the framework around something that ambitious, but damn! It's still quite the idea.
I'd like to play dethtoll's survival horror game, I can see how it's been influenced by the mindfuck movies he's been watching of late. :D So you never know if you're hallucinating the entire game or not? Awesome! Imagine if, near the end, someone were to say to you, "You thought they were monsters?" (You know where I got that line from. But imagine if the game had actually taken that and ran with it!)
june gloom on 29/4/2009 at 08:21
LA Noire is old news. Rockstar's habit of announcing a game a mere 6 months to a year before its release didn't happen this time. I've been waiting for it for two years.
Aja on 29/4/2009 at 08:21
Well one thing we do actually have is a design document that details how the program should be structured in order to deliver "dreams" to the player the way we want it to. Each dream can be one of a number of moods (peaceful, frightening, etc) that helps determine the mood property of the environments experienced within the dream (for example, a field might be a sunny day or a rainy night, depending on the mood), which in turn determines the mood of the objects within the environment (is the dog friendly or angry etc). The mood properties themselves are to be controlled partly by the player's interaction with environmental objects and also through random chance, which will (hopefully) play a crucial role in keeping the player intrigued. As the dreams progress more environments and objects will be unlocked, and new combinations of the two will be experienced. If all goes well, the experiences of one player should differ from another.
Scots Taffer on 29/4/2009 at 08:28
Quote Posted by dethtoll
LA Noire is old news.
Well,
excuuuuuuuuuuuse me.
I is only a jaded former gamer.
Tenkahubu on 29/4/2009 at 08:36
:idea: a mad scientist in the vein of Rick Moranis in 'honey I shrunk the kids' finds his home infested by various insects and other vermin. Rather than hire an exterminator he leaves the problem with his super AI computer (the player) who must build and control robots that explore the game world (the inventor's house) trying to eliminate the pests. As the game progresses you can get new types of robotics and even mind control devices that allow you to enslave insects and do other stuff.
eg enslaving a spider would allow you to climb walls and explore other areas. Researching a spider might allow you to build walker robots, to generate web or eventually wall climbing tech.
There are various harzards such as dangerous vermin, kittens, dogs, children etc.
EvaUnit02 on 29/4/2009 at 08:44
A FPS-RPG, in the vein of Deus Ex and Bloodlines, set in the Shadowrun universe.
june gloom on 29/4/2009 at 09:30
Quote Posted by Sulphur
I'd like to play dethtoll's survival horror game, I can see how it's been influenced by the mindfuck movies he's been watching of late. :D So you never know if you're hallucinating the entire game or not? Awesome! Imagine if, near the end, someone were to say to you, "You thought they were
monsters?" (You know where I got that line from. But imagine if the game had actually taken that and ran with it!)
I'm also heavily influenced by Afraid of Monsters, though the shadows thing stems from my impressions of (
http://www.youtube.com/watch?v=wNxX2zBmbs4) the really old RE4 trailers, back before they redid it. FEAR is another influence, particularly XP and the latter half of PM.
gunsmoke on 29/4/2009 at 15:14
Quote Posted by Scots Taffer
I'd love to have a sandbox Hitman game that allows you to set-up the hit on your target however you please by allowing you to plan and execute down to buying gear and escaping the scene etc.
.
Sounds just like Hitman:Blood Money
catbarf on 29/4/2009 at 19:40
Quote Posted by EvaUnit02
A FPS-RPG, in the vein of Deus Ex and Bloodlines, set in the Shadowrun universe.
Or the Gibson universe, because then all we'd need to do is mod in elves and trolls and BAM, Shadowrun.
june gloom on 29/4/2009 at 20:54
The sad thing is, you're not wrong.