Cardia on 9/5/2017 at 17:40
Quote Posted by Motley Fool
That's interesting. Admittedly, I haven't played it for a while, but I think what I most loved about it (apart from just how insanely deep and cavernous it felt) was the storyline and the
puzzles. I love missions with puzzles, and the crazy maze in
SotS, and whatever puzzle it had that involved fiendishly-hidden scrolls made it deeply satisfying. (and wasn't there a terrifying room of black, red-eyed spectres hunting you? Creepy...)
See also: Ominous Bequest.
like i said, for the many or for the most players here the most important thing for them in a mission is the gameplay and the Theme.But for me Level design is also important (if not the most important feature), the map can have a good story, good gameplay, good theme, good music, but if the level design is somehow amateur i´m not going to get enough satisfied, i love to spoil my eyes with beautiful places. i´m not saying the level design of this mission is poor , but its not rich either, so its just reasonable, average , when i first played this mission i never had done anything in 3d, so everything looked beautiful to me, now after working for years in level design when i play thief 1 game for example i find many areas to be very simple , extremely raw or amateur. But many of these lack of richness in geometric dynamic is due to dromed 1 limitations. replaying this mission was satisfying but visually not impressive.
Soccorro on 9/5/2017 at 19:08
Thanks for all the suggestions so far! Gimme moar good taff!!!