pwl on 26/8/2017 at 19:23
Great set of missions, though they were very hard for me to progress without coming to forum for a lot of help.:confused:
A map would have been a very good asset!! I looked for one in every mission only to be disappointed.:p
Al in all some great thieving fun. I really liked playing as the two different players.:cool:
prjames on 28/8/2017 at 16:47
I completed the main missions yesterday.
My comments:
I am glad this set of missions was made, I enjoyed the variety of settings (city, spider holes, forest, sand dunes, Egyptian-style temples, Mechanist zeppelins, etc.) and having the two player characters (one of whom runs faster but can't steal) does make things more interesting. I also enjoyed the plot which was well-explained in the briefings, even if it was a little "over the top" (Mechanists with fighter jets?)
My one criticism is that it felt like a level of difficulty (or two) above "normal" Thief. This is due to: No maps, denying the player certain tools (rope arrows, moss arrows in some missions, having the non-blackjack-able guards in some city missions), harder than normal enemies (the invincible small tank robots aboard the zeppelin and some non-intuitiveness in certain puzzles (for example, having to meet a certain person, or a couple certain persons in order to get the key to the south side of the city in Mission 8 or 9. (Having three "secret levels" that are nearly impossible to find also agrees with this "high difficulty" hypothesis.) My assumption right now is that the differences in the three difficulty settings are between hit points and total number of AI and nothing else. I would have made "average" difficulty a lot easier, perhaps with more tools (arrows, etc.), no non-blackjackable guards, etc.
That said, this was a great set of missions and I look forward to the next entry in the series! :cool:
- prjames
Thinking Robot on 29/8/2017 at 16:06
I am still in the near ending of the 12th mission (deathwish difficulty), right now i am making a short break from thief. But I wil finish the campaign this weekend. :thumb:
Overall, it was a lovely campaign including an extremely good and clever story. Playing two characters (Garrett and Saria) rounds this up and guarantees a challenging and enjoyable gameplay.
In comparison to TROB1, the first few missions were easier than all TROB1-missions, but the difficulty quickly rose from mission to mission. I had my problems with "The Lost Kingdom", the riddles were very difficult. But I had always a vague idea what to do and didn't felt lost like in the "Elevator Missions". So for me, it was very difficult but never frustrating.
It was also nice to see, that the mechanist gunmen are back. Plus, Edwards new Alpha-bots are really dangerous - they are not invincible and I managed to destroy two of them with my blackjack, but these guys are better ignored by the player! :sly:
I didn't found any of the hidden missions from my own.
I think, TROB2 is a fair and real challenge for experienced players and was designed especially for them. New players might find it frustrating.
For me, it was perfect! :)
GORT on 16/10/2017 at 20:52
Thank you all for the feedback so far. It's getting me an idea as to where to go next. However, I'm not too sure if anyone really likes Saria's game-play style at this time. So far, I've been receiving some mixed results (whether the player likes it or they don't think it belongs in Thief). I would like to hear more. This may affect the approach for it's next campaign.