Neb on 15/12/2013 at 02:28
I got a copyright claim on the sound of rain in one of my videos. In fairness, the techno track which it had been confused for was just as banal.
Disputed that mofo by claiming fair use, only because there's no option to say "your algorithm made a booboo."
ZylonBane on 19/12/2013 at 21:40
Quote Posted by Yakoob
Ah gotcha. Good sarcastic remark then, sorry if I was too pre-emptive - you never know on TTLG :p
You just apologized to
zajazd. This is what your life has come to.
Yakoob on 20/12/2013 at 09:53
I apologized for my mistake. Whom the mistake involved is irrelevant.
june gloom on 20/12/2013 at 12:59
Not if it's zajazd. He's not to be engaged with like he's a person.
gunsmoke on 20/12/2013 at 15:09
Wow, how do you guys have all this time? I catch hell just trying to hear the Quarter to Three or RebelFM podcast in the car occasionally. I catch even more hell trying to find time for more than a quick campaign in L4D2 once a week. You guys game AND can watch reviews/Let's Plays? Damn you ALL!
icemann on 20/12/2013 at 15:51
It's called sacrificing some sleep time for extra gaming. Age old gamer trick.
Ombrenuit on 27/12/2013 at 21:02
Good. No really. Finally people will make gaming related videos that are funny again. Give me old Spoony any day.
Fafhrd on 28/12/2013 at 01:29
Quote Posted by demagogue
It's interesting that people start to think about the spaces in games as public spaces. It almost feels like a rule saying if you film a sequence in the space of Times Square, you have to give all your income to New York City. You're not going to see stories set in Times Square again, and in the end that would suck out the energy of what Times Square represents as a space. I mean it'd be a stupid thing for them to do since it's very vitality thrives on the public's imagination created by all the creative movies and shows and videos that mythologize that space. So my intuition is that there's an argument that these spaces in games should sometimes be thought of as a public space people should be allowed to use to produce their own content supported by profit to keep it thriving (without profit, what's the point/possibility of staying tapped into your audience?), that's the future trend, and companies that aren't on board with that trend are going to be on the wrong side of history sooner or later and miss a giant opportunity in the end. I mean in an analogous sense that Times Square as a mythologized public space makes a lot more money for NYC in the end than if it were a closed space. People need to buy the game to get inside the serials' world in the same way people need to spend money in NYC (hotels, taxis, restaurants) to participate in the Times Sq mythology. Games should be on the side of letting the incentives stand (monetization for content producers) for mythologizing their spaces. I think I need to say more to fill the argument out, but this is my first thinking on it for now.
The problem with this metaphor is that if you're going to shoot a sequence in Times Square, you have to get a permit from the city to shoot there (and getting permits to shoot in New York can be a huge hassle, which is why so many shows and movies that are set in New York shoot in Vancouver and Toronto). Unless you're going handheld guerrilla style and stealing shots, but you can still potentially get ticketed and removed from Times Square for shooting without a permit.
demagogue on 28/12/2013 at 03:06
Well I guess the analogy then is that after this sets in on YouTube, it's going to be indies and open source games that get the lion's share of LP videos.