EvaUnit02 on 21/4/2009 at 02:03
My Steam just finished pre-loading it, I'm so looking forward to playing this tomorrow.
Digital Nightfall on 21/4/2009 at 02:47
Pre-loaded too. Looks like it's going live at noon PST.
heretic on 21/4/2009 at 19:15
It's live now, may have been for a while actually.
I haven't been able to try it yet since I'm busy putting in a fence so that maybe one or two of my wife's rosebushes might survive my GSD's appetites. Oh well, at least it's pushing 100 fucking degrees.
Playing ZC tonight should be even more surreal given my impending state of dehydration.
Digital Nightfall on 21/4/2009 at 19:21
So far it's very fun to look at, and the writing and voice acting are amusing, but an hour into the game and all I've done so far is punch and shoot things. The levels early in the game are extended arenas sometimes with multiple parts, so there's no exploration going on. Still, I am liking it.
Also, why is it that every source engine game has to use the Half Life 2 interface?
mothra on 22/4/2009 at 11:37
I played it for 3hours (don't know how far I got) and so far I can confirm it's awesome. It does consist of shooting, punching and running around to find some trigger to progress to the next level but they made the missions / cinematics just diverse enough for it to not get boring (for now). But in what they DO excell is themes, design, visuals, atmosphere and overall creepiness. every area (or arena) I visit made me wonder "How will they gonna top that, what drug-induced craziness will follow this insanity". It certainly "feels" like a small game by some indie developer - sounds are lacking but music is very good, voiceover is barely good enough or not bad enough - but the WORLD, omg. they created a world of wonders that has me eagerly awaiting each and every next turn. A game where I can stop and soak in the vistas. Watch the wildlife or hear the sounds. It feels ALIEN. The melee is done very good imo and you can feel your punches connect although you get the occasional oddity now and then like some punches not connecting although they should or the other way around. It's cheap (the price), it's good, it has vision, flair and style in spades. GG
thank you ACE team, ace job :)
mothra on 22/4/2009 at 13:29
i never looked it up. it felt right that way. thanks. anyway, I like punching funny people into the face, hurl their stunned body into approaching enemies or just plainly bash their skull with a big swordlike bone. or fight an elephant. together with me being bad at this punch/block/sidestepping - I'm more talented at twitch aiming an AK-74 - the game did get pretty tense sometimes, but not frustrating. tonight I hope to finish it and then I'll post a final verdict (but I predict I will replay it which is always a good thing)
june gloom on 22/4/2009 at 17:10
Quote Posted by Digital Nightfall
Also, why is it that every source engine game has to use the Half Life 2 interface?
Explain?
heretic on 22/4/2009 at 20:41
Mothra pretty much nailed it.
Beautiful, well implemented and so damned odd that I actually have to take a breather now and then to soak everything in. I'm about 4 hours in, and already this feels like one of those games that I will want to replay every few months.
Sulphur on 22/4/2009 at 20:44
Quote Posted by dethtoll
Quote Posted by Digital Nightfall
Also, why is it that every source engine game has to use the Half Life 2 interface?
Explain?
He probably means things like the bland grey boxes that make up the menus, and the (rather annoying, IMO) practice of the game making you wait while it loads those scenic background vistas to overlay the menu interface on at start-up.
I'm mostly in agreement with mothra; I'm only an hour in, and I feel like the environments are a little spare at times, though that's probably bound to change as I play further on. The character modelling is brilliant though, the landscapes seem to have come out of some technicolour drug-fuelled fever dream, and the mêlée fighting model is very, very satisfying. Almost cathartic, I'd say.