Angel Dust on 22/4/2009 at 22:17
I also pretty much agree with mothra on this one. The melee system is very solid, even better than Riddicks, and is a lot of fun. Visually the game is fantastic but it is a bit of a shame that you can never go for a wander in this crazy environment and talk to the equally crazy denizens. Well maybe next time!
I can definitely see myself replaying this over and over though.
Muzman on 23/4/2009 at 05:12
Damn you people and your positive opinions.
Any Dark Messiah players want to compare? I found DM to be amusing, adventurous cheap and replayable even if I didn't outright adore it. I kinda expected I'd react about the same to Zeno Clash, but I've never heard such glowing reviews for first person melee.
Vivian on 23/4/2009 at 11:04
It's entertaining, and the combats solid. Far and away the best thing about it is the visual design, which is pretty much worth the entrance price alone. But pretty much all you do is fight people in fairly small areas, so there is very little chance to actually explore the world, much as you'd like to. Maybe in the future?
Anyway, as a palaeontologist, I was secretly thrilled to see some nods to great extinct beasts in the game. So far, I've noted:
Gastornis; a giant flightless bird of the early Cenozoic, like a kind of terrifying, enormous goose.
Megatherium (just therium or something in the game); a (fucking) giant sloth that was still about in the early Holocene.
Helipcoprion; the giant whale thing with the weird teeth is actually a vastly enlarged type of fossil shark.
The elephant thing is also some kind of fossil, well, elephant, but I can't remember what its name is off the top of my head. Also, the little peacock things look a hell of a lot like reconstructions of small dromaeosaurian dinosaurs.
Digital Nightfall on 23/4/2009 at 12:11
I remember Dark Messiah being much easier than this. I think I'd have to play DM again to give a good indepth side-by-side comparison, but off the top of my head the combat in DM usually involved dispatching your enemies quickly with a few deft strokes, whereas in ZC it's more about wearing them down over time and outlasting them. It's the same engine, the same parts, but it feels like you're using a different set of muscles here.
In Dark Messiah everything seemed to revel in its own obviousness. Things that were only 95% obvious were made 200% obvious before too long. In Zeno Clash, it's reveling in its equivocality, and things that seem slightly equivocal at the start are soon made totally cryptic. It seems to be taking great effort to make sure the player knows that the things that don't make sense are intended to not make sense, and that they would make sense if someone wanted you to understand - but they don't.
None of that is meant as a criticism.
Vivian on 24/4/2009 at 13:58
Once you stop trying to play this like an FPS and start playing it like a fighting game, Zeno Clash quickly becomes fucking brilliant. I wish they'd do more explorey with the world, but I highly recommend it as a new experience. Definitely beats riddick in the FP-bruiser stakes.
DaBeast on 24/4/2009 at 23:06
Riddick had the model damage did it not? I haven't noticed any of that on zeno clash.
After a few fights you've pretty much done everything. There is zero freedom in the game. I don't hate it but just not loving it right now.
Ostriig on 25/4/2009 at 15:42
Hm... My housemate got this and seemed pretty impressed, but he did grumble a bit about the length. Said he got through it in just over three hours on Easy.
gunsmoke on 25/4/2009 at 16:30
Quote Posted by Ostriig
Said he got through it in just over three hours on Easy.
ouch :(
EvaUnit02 on 25/4/2009 at 16:33
Why is everybody whining about the length? We all knew well beforehand that the game would be about 4 hours long, it was written in the official FAQ. As discussed on the first page of this thread.