AxTng1 on 4/12/2008 at 10:16
I want to insert that "bland average" mugshot that Yahtzee does in this situation, but don't know what it's called.
Quote Posted by AxTng1
Average = Halo
Ostriig on 4/12/2008 at 15:28
Quote Posted by piano-sam
Actually, if you play invisible war like a shooter with talky parts that has no relation to deus ex, it becomes fairly above average.
Ding! Winner. Disjointed from its legacy as a sequel to the original Deus Ex, Invisible War is a pretty good game, and definitely more complex than most of your first person pew-pewers. It's only when put in the context of its predecessor that it starts to reek to high Haven.
Although, if true, ilweran's cat story is pretty damn funny.
ilweran on 4/12/2008 at 16:30
Quote Posted by Ostriig
Although, if true, ilweran's cat story is pretty damn funny.
I actually quite like IW in an annoyed sort of way, I just thought it was funny that Nozomi chose to throw up on IW and completely miss the DX box that was right next to it - I'm obviously replaying DX first so both games are out on the desk. She's not usually so precise, so it seemed like a pointed gesture. The dashing in and out of rooms is quite common though, she can be a bit on the manic side.
Thirith on 5/12/2008 at 08:13
Quote Posted by Ostriig
Ding! Winner. Disjointed from its legacy as a sequel to the original Deus Ex, Invisible War is a pretty good game, and definitely more complex than most of your first person pew-pewers. It's only when put in the context of its predecessor that it starts to reek to high Haven.
I too thought that
Invisible War was okay, but whether it's more complex than the average shooter or not is irrelevant to me - because the FPS gameplay is awkward and not much fun. (I don't think that
Deus Ex was particularly good as a shooter, but the FPS mechanisms work a lot better than in the sequel.) The level design doesn't make for interesting fights, nor do the weapons or the enemy AI.
DDL on 5/12/2008 at 15:11
Quote Posted by Thirith
The level design doesn't make for interesting fights, nor do the weapons or the enemy AI.
Not entirely sure that was the point, really. I mean, the DX series tended to favour realism (and toilets! Don't forget those), and when you get down to it, "an augmented super agent shooting someone in the face" is unlikely to realistically play in a variety of interesting ways.
Alien death troopers from game X may leap around and fire lightning bolts and provide entertaining gunfights, but plain old people tend to bumble around and panic, shoot wildly in your direction, and then die.
The two DX games are not really games about interesting fights, basically. They just happen to take place in a world where violence is a much easier way of achieve one's objectives, so most people go for that option. Dedicated shooters can get away with more interesting setups because shooting everything is THE ONLY way to progress.
Thirith on 5/12/2008 at 15:33
If a gameplay element isn't interesting, take it out.
I'm not saying that Deus Ex or Invisible War should've been like Half-Life, Call of Duty or Unreal in terms of FPS gameplay, but there's rarely any point in putting gameplay in a game if it's done in a half-arsed way.
And Invisible War's shooter gameplay was far from realistic.
heywood on 6/12/2008 at 01:43
Quote Posted by Thirith
If a gameplay element isn't interesting, take it out.
I'm not saying that
Deus Ex or
Invisible War should've been like
Half-Life,
Call of Duty or
Unreal in terms of FPS gameplay, but there's rarely any point in putting gameplay in a game if it's done in a half-arsed way.
At the same time, I don't think we want developers to be too reductionist. Games which seem to focus on and polish one type of gameplay end up feeling one-dimensional and derivative.
And I didn't think the shooting in IW was THAT bad. It wasn't the worst part of the game. And it's better than Fallout 3 which I'm playing right now.
Ostriig on 6/12/2008 at 02:04
Quote Posted by Thirith
I'm not saying that
Deus Ex or
Invisible War should've been like
Half-Life,
Call of Duty or
Unreal in terms of FPS gameplay, but there's rarely any point in putting gameplay in a game if it's done in a half-arsed way.
I don't know. On the one hand, I see where you're coming from with the half-arsed gameplay elements, yet on the other, I can't help feeling that would seriously hinder genre evolution. It's a given that games like Half-Life or Unreal did a much better job than Invisible War at doing what they'd set out to do, but it's also true that the latter set out to do a lot more overall.
Papy on 9/12/2008 at 06:54
Quote Posted by Thirith
but there's rarely any point in putting gameplay in a game if it's done in a half-arsed way.
If you implement something without flaws, then you simply destroy the need for choosing.
SubJeff on 9/12/2008 at 07:37
What a crock. Read it again. If it makes sense the second time then just shut up.