zombie parts harm Garrett whn they are torn apart, how to prevent this from happening - by Cardia
Dev_Anj on 19/5/2015 at 02:22
Huh? Which sort of vase loot? If some loot really was breakable in the original, wouldn't it have potentially made some levels unwinnable?
Yandros on 19/5/2015 at 02:51
Wow, son of a bitch, I never knew that! I thought for certain you were wrong Jordan, but it's true. Not the goblets, but the treasure vases, if you shoot one with a broadhead it breaks. Well, it disappears with a crash, no shards are left behind, but you can't pick it up of course. I wonder if Dark properly adjusts the max available loot? Probably, but as Dev_Anj says it won't help in the case where it makes it impossible to meet a loot goal.
Cardia on 19/5/2015 at 06:10
yes it will break the loot vases unless you change their object model type no "none" instead of "sphere"
Yandros on 19/5/2015 at 14:17
It would be better probably to add an Abort receptron to WeaponStim to the parent archetype.
Cardia on 19/5/2015 at 14:35
i am am happy the way it is now, all bugs are gone.
LarryG on 19/5/2015 at 17:32
Well, no. There were no bugs mentioned here. What you have undone was an intentional part of the game play. Getting too close to zombies when they explode was intended to cause you harm if you got hit with a zombie part. You may not like what the devs intended and implemented, but it is not a bug. And with your "solution" may have unintended consequences which means it is a bug.